The horror genre is at a peak in the industry. Resident Evil 4, the remake of Dead Space and The Callisto Protocol are good examples of this, with Glen Schofield as a great reference for the last two works. The master of horror is immersed in the development of a title full of gore.
With the launch scheduled for September 2, it is common for workers to intensify their work hours, often in crunch situations. Cyberpunk 2077 or The Last of Us Part II represented this harmful and widespread practice among studios.
In this sense, Schofield published a tweet in which he detailed the time that they are investing in Striking Distance Studios to The Callisto Protocol. Practically without breaks and with marathon sessions of effort.
I only talk about the game during an event. We are working for 6-7 days a week, no one is forcing us. Exhaustion, tired, covid but we are working. Bugs, glitches to fix. Check the audio one last time. 12-15 hours a day. This is gaming. Hard work. Eat, dine, work. You do it because you love it.
As we can see, Schofield and the rest of his employees have no time for anything other than working on the construction site. What is striking is that the person in charge defends this work intensity under the pretext that passion is what moves the team.
Schofield deleted the tweet hours later to post a new one explaining his position in detail. In this case extolled the creativity of his peers
Anyone who knows me knows how passionate I am about the people I work with. Earlier I tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. I’m sorry to the team for coming across like this.
— Glen A. Schofield (@GlenSchofield) September 3, 2022
Anyone who knows me knows how passionate I am about the people I work with. I previously tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. I’m sorry the team is going through this.