Gaming News God of War Ragnarok: Larger than Life Characters on PS5!
As promised, after two first making-ofs, Santa Monica Studio is back with a third episode to tell us about the behind-the-scenes development of God of War: Ragnarok. Today we’re going to focus on character design.
God of War: Ragnarok knows how to treat his characters
After a brief commercial starring several stars including Ben Stiller, LeBron James, and John Travolta, God of War: Ragnarok is back in force with its behind-the-scenes making-of series of the game’s development after Santa Monica developers broke up in recent weeks focused on the father-son relationship and then the game’s combat, today they’re back to talking about character creation.
I lead a team of amazing concept designers. We are the ones who create the characters you see in the game, including all the protagonists, but also the creatures, gods and monsters you will encounter along the way. We strive to forge a unique identity that meets the standards of the God of War franchise. Dela Longfish, main character
In this new video Dela Longfish and her team of graphic designers delve into character design to explain how they managed to make each character and monster unique, yet larger than life. To explain it to us, the team has spent a long time studying the dwarves Brok and Sindri, two characters that we’ll meet for the first time in 2018’s God of War, the title with more than 23 million copies sold worldwide.
Brok and Sindri, two even more charismatic characters
If Kratos’ first Norse adventure proposes traveling through many kingdoms, in Ragnarok it will be possible to discover a whole new land: Svartalfheim.
In God of War Ragnarok we visit Svartalfheim, home of Brok and Sindri. The great thing about all of this is that it allows us to expand the cast. We had only seen a part of this world. Dela Longfish
As we explore Svartalfheim, we will also encounter new enemies. The developers take the Mornes as a model, particularly agile anthropomorphic lizards that blend into the background.
Ensuring that every element looks natural and believable is a fundamental principle. Our graphic designer Stephen Oakley therefore drew heavily on the concept art of Luke Berliner and his teams, which is clearly reflected in the textures and volumes of the various characters. This gives us the impression that they are part of their environment. Dela Longfish
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