Great stress and crunch in development

Geralt of Sanctuary

Great stress and crunch in development

crunch, development, great, stress


High stress throughout the development has recently brought a lot of criticism to Epic and Bioware. But why does this stress always occur in the final phase of development, even in experienced studios?

Go to this phenomenon Jan Klose (deck 13) and Jan Wagner (Underground Games / Owned by Gravity) in the new episode of Devplay. And the two know what they're talking about, because they are currently in the middle of the hot phase of development with The Surge 2 and Fantasy General 2. But why does it become so stressful at the end of the development, even though both have experience with large titles?

The two grant a totally open insight into this hot topic and show that you are a developer think of the next title despite the upcoming submission got to.

About this series
On the YouTube channel DevPlay give German game developers a look behind the scenes: How does the game industry work in Germany? What do the designers think about trends à la Open World and Virtual Reality? How did you work on games like Lords of the Fallen or Elex? The designers are publishing new episodes of their talks exclusive two weeks in advance on GameStar Plus, usually every Sunday.

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