Tango Gameworks has released the final patch for Hi-Fi Rush, which resolves the remaining issues players are experiencing in the game that Alex calls “one of the best games of 2023.”
Update 9 focuses primarily on PC and PlayStation 5, but has fixes for all platforms.
On PC and PlayStation, after reducing QA-1MIL health to zero, a collision issue occurs and the player falls out of the geometry. Firewood will now properly fall to the ground instead of falling into the abyss.
The team fixed an issue in the second half of the 2D area where the camera would not follow Chai as the lift descended. It also corrects a bug where if you touched Reka while she was charged, your final ranking would not be related to your chorus score.
There were some issues when players attempted to use Macaron’s gravity well while tempo blocking an enemy – this has now been fixed. Additionally, some previous cutscenes will not play properly if health is consumed during the battle with HG-0G. Since the bug has been fixed, you can once again block more attacks with your face.
Various text issues have also been resolved.
Fixed a PlayStation 5-specific issue where there was a discrepancy between what Smidge said and the text in the “Dodge Attack” tutorial. Text will now display correctly.
Across all platforms, issues surrounding the QA-1MIL battle, particularly transitions between stages, have been addressed, more text bugs have been fixed, and drink prices in the Vandelay vending machine have been adjusted to reflect local currency conversions.
Last week it was reported that Microsoft would be shutting down Tango Gameworks, Arkane Austin, Alpha Dog Games and Roundhouse Games. Matt Booty, head of Xbox Game Studios, revealed the news to employees via email.
Booty said in an email that the closures are not “a reflection of the creativity and skill of the talented individuals on these teams or the risks they take trying new things” and that these “difficult decisions” are made to “increase investment.” in other parts of the company’s portfolio and “focuses on priority games. “
Later in the day, speaking to employees at an internal town hall meeting, he said the company wanted “smaller games that bring us prestige and awards.”