The fact that “Hitman 3” is so good, and it does exist, sounds like a miracle.
Think about the journey of this series since “Hitman 2016”, this is a slight restart of the adventure of “Agent 47”.
Yes, “Hitman” is big enough for two Hollywood film adaptations, but the release of “Hitman 2016” is still very interesting and difficult. Its release form is rarely communicated by the publisher, so it has been widely criticized, but then something magical happened: the game went smoothly.
No matter how you think about releasing it, IO Interactive has managed to create something magical and compelling with its new formula. It adopts the best Hitman title of the past and allocates 11 titles, injecting substantial emerging mechanisms into the series, so that the level design and the AI system will collide and interact in interesting ways. Sometimes, this is just a cool challenge, and other times, the mechanic will lose control in glorious ways, such as a serious mistake by Catherine Wheel Fireworks.
The second game is doubled, and after playing the first few positions of “Hitman 3” extensively, I can confirm that it is the same. In this sense, this is one of those fatal sequels that are easy to write. How many of your last two “Hitman” games? Because it’s absolutely the same.
However, there are subtle differences. After completing the remaining templates, IO put more energy into focusing on the bloody work surrounding Agent 47 and the story of the conspiracy-led narrative of these three games. This entry is described as darker and more serious-from the beginning, the story is executed more in your face, and a lot of expo dumps are taken before the first mission.
This is not to say that the stupidity of the first two titles has been abandoned, nor is it to say that the story is overbearing, just like “The Killer’s Pardon” before the restart. Instead, IO focuses on one thing: playing each new level of Hitman 3 for the first time.
Each stage is still organized in this unrestricted and open way. There are still many options to solve the task goal, and each well-designed location has a lot of room for alternative tasks. However, the game will work harder so that you will encounter more hand-made storylines, moments and deaths when you first enter the game. The mission leader also had more conversations with 47 people to help resolve this issue, but this did not interfere with the experience I loved in the past two games.
Travis Barbour, IO’s interactive communication manager, told iGamesNews in an interview: “We will focus on the first time you play a certain level of game.” “We hope that feels a bit handmade and a bit more so that you Know the story. After that, it becomes complete freedom.”
Like the previous works, the beauty of “Hitman 3” is that you can find a lot of fun when learning how to build its levels. NPC’s routines, key and camouflage positions, hidden places with the least degree of concealment-the design of each level is learned in a complex way, just like people may learn the most balanced e-sports mobile list and counterpoint Same effort. After many adventures, you can understand the unique machine-like structure of each mission location like a highly qualified engineer, and then these qualifications allow you to freely destroy the machine in a glorious and explosive way. It is important to understand that although the third item provides players with a more reasonable path, especially in the first pass of the level, the third item is no different. Once the first exercise is over, Hitman 3 will provide the open chaos you expect-these levels are arguably the most detailed and complex IO managed to date.
Of course, even in the first run, you can ignore the instructor. On my first journey through Dubai, following the prompts and instructions, I gave a well-deserved movie death to a goal. In the second second I killed my way, after obeying a bunch of guards and awkwardly entering his private area, I had the opportunity to drown him in the toilet. Both methods are equally effective.
By the way, the story presented by Hitman 3 is very interesting. “Hitman 3” continues and ends an interesting story, which is very suitable for 47 characters. In these games, he is indeed more like a real person than just a cool voice, a bald head and some piano wires. One of the most impressive things in these three games is how their stories intersect in a less obvious way-calling back and forth between many different locations, goals and events that you would never notice, but This will be rewarding for people who dig deep into each location and experience all the functions.
Those who hope to get a satisfactory conclusion should find it from both the complexity of the killer 3 system and the continuation of the trilogy narrative.
Sometimes more of the same is not necessarily a bad thing. I don’t think IO can’t really expand to the fourth game in the same style without drastic overhaul, but the restart of the killer in 2016 was announced as a trilogy, and these games have excellent natural evolution and development. It is easy to embrace and enjoy. This is especially true when past levels and content will continue to be folded in the “Hitman 3” game pack-this means that novices may play all from within Hitman 3, even if it also means picking up other games.
Back in 2016, the first part of the series surprised me. I said it was “probably the best in the series” and announced that it was one of the best games of the year when the sixth episode was released. IO Interactive clearly knew it was on the right path, and has never been confused by this formula ever since. Based on this, it is no surprise that the in-depth iteration of “Hitman 3” makes me feel satisfied, but I am still happy to see the sequel and trilogy ending look so confident. We will find the best state to complete the final game in just a few weeks.