Guerilla Games released a new patch Horizon zero dawn On the PC, it provides some enhancements to the game.
Patch 1.11 brings Nvidia’s DLSS upgrade technology and AMD’s FidelityFX Super Resolution (FSR), which replaces FidelityFX CAS.
With the addition of these technologies, the user interface has been updated so that the setup screens facilitate the addition of DLSS and FSR.
Another UI update removed the rendering scale option. However, you can now achieve the same result by setting the Upscale Method to Simple and adjusting the Upscale Quality.
Patch 1.11 also adds some performance improvements.
These include improvements to the management system, which will lead to some obvious differences. For example, there is no longer a shader pre-compilation step at startup. This means that from now on, the game will always compile shaders during loading and in the background.
The stuttering during the game that used to be caused by background shader compilation has now been significantly reduced. However, since shader compilation is still going on in the background, you may notice that the game’s CPU utilization is higher during this process.
With the update, the loading screen will wait for the required shaders to be fully compiled. This may cause the loading screen to take longer on some systems. However, on higher-spec machines with faster CPUs, the loading screen is usually shorter because more efficient shader compilation can make better use of high-end CPUs.
If you have already finished the game on PC and are looking for a new adventure in the horizon universe, then you don’t have to wait too long: Forbidden West will be released on PS4 and PS5 on February 18.