The Diablo III that hit stores in 2012, and a little more than a later PlayStation 3 and Xbox 360, was very different in its artistic section to the one that Blizzard North began to develop, the creators of Devil and Diablo II. The artist scar Cuesta, who worked as a senior 3D artist in that studio, he shared with PureDiablo some screenshots of the preliminary work that you can see at the end of this article.
The Devil 3 Blizzard Entertainment, without leaving the dark fantasy setting of the saga, used for the on-screen representation of characters, settings and magic a more colorful palette, moving away from ocher tones
Yes, it was a preliminary work. The action bar and buttons are unfinished, many visual effects are not implemented, and most of the textures are in low resolution; In addition, it should be noted that these captures are seven years before the premiere of the final game. "At the time, the models had very little polygons and we were using only a basic color mapping", says the now art director and senior artist of Madrid's Tequila Works.
Blizzard North, the original creators of Devil, closed in 2005
Blizzard North released the blind in 2005, two years after the dozens of employees will leave the studio bought by Blizzard Entertainment before the release of the first Devil in 1997. They were working in a similar title with space setting which was canceled, and in this Diablo III which was recycled and restructured by the main company.
Despite the visual change in the third installment, Blizzard Entertainment return to artistic roots