Modern Warfare 2 It recently ended what ended up being the biggest beta in Call of Duty history, so you can imagine its popularity also coming from a lot of feedback from players. While market sentiment is generally positive, some issues in particular have recurred.
To address these issues, developer Infinity Ward highlights some of the most common issues and discusses how they will be dealt with at launch.
In a blog post, the studio commented on some issues, while others were not discussed. Sadly, even those who were named did not get a satisfactory answer.
This is a particularly prominent point of feedback since the first round of beta. While Infinity Ward did make the footsteps sound quieter for the second weekend, they clearly could have made more adjustments.
The developer says it will “continue to balance the sound of enemy/friendly footsteps prior to launch,” though it didn’t specify what that would entail.
Spotting and tracking enemies were two of the main issues players faced in the Modern Warfare 2 beta. The second weekend got better in that regard again due to less muzzle smoke, but the problem remains. The game doesn’t use the tried-and-true system of displaying red nameplates above enemies, and it doesn’t sound like Infinity Ward is bringing it back.
The developer says it will be looking to “adjust increased enemy visibility for better visual tracking of opponents, rather than just traditional nameplates.” A number of changes can be made in the area that don’t necessarily rely on nametags, such as prioritized lighting and subtlety color change.
One of the strongest criticisms from hardcore Call of Duty players (over the years) is that the lobby is scrambled after every game. Leaving aside the fact that breaking up lobbying is a core part of the matchmaking system, it’s something most people don’t care about.
Infinity Ward isn’t committing to removing the feature entirely – probably because it can’t, but the developers want to reduce it and better communicate with players when it happens.
third person mode
Many Modern Warfare 2 beta players found the third-person mode to be a welcome addition, but some felt it could use some work. Infinity Ward agrees, especially how clumsy it feels to swap shoulders. The developer promised to improve it at launch, but it didn’t comment on the general requirement to make third-person targeting an option.
Ground War and Invasion
When you’re tired of 6v6, Modern Warfare 2 Beta offers two other massive modes that take place on a larger map: Ground War and Invasion. While they mostly played well, players quickly discovered map bugs and other odd bugs. These are working for launch.
As for Invasion, the main point of criticism is the mode’s stupid AI. Developers will improve AI behavior, especially when it comes to map navigation. Hopefully this means fewer AIs are stuck at the door.
Infinity Ward made several balance tweaks to a handful of beta weapons between two weekends, and the developers were generally happy with the state it left. Based on this, similar changes are expected in the live version.
Call of Duty: Modern Warfare 2 launches October 28 for PC, PS4, PS5, Xbox One and Xbox Series X/S.