Insomniac Games has released many games in different genres in the 25 years of its existence. And while some were clearly “general audiences,” such as Spyro The Dragon, others were more aimed at an experienced gaming audience. And to believe the California studio, it’s no longer about pleasing them.
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If this makes players shudder at demanding games and tough challenges, this decision is well thought out at Insomniac. For Ted Price’s studio, difficulty doesn’t mean pleasure:
We have more or less got rid of this popular belief that that the games have to be tough for the player to get satisfaction from them.
Each in his own way, each in his own way
While debates regularly rage once some dare to mention the addition of an “Easy Mode” to titles developed by FromSoftware, Insomniac Games makes a choice to make its games available to as many people as possible. According to Mike Daly, that process is to allow players to avoid having to solve puzzles when they don’t want to:
We no longer think in terms, “What makes the elite players proud of them?” But more on the topic: “What will lead to everyone having the gaming experience they want?” Because in a way that is the most important thing for us.
From a purely commercial point of view, it is more interesting for a studio like Insomniac to interest the broadest possible audience. The most demanding players in terms of difficulty are clearly noisy on specialty sites and social networks, but they are nowhere near representative of the majority of consumers.
One possible solution to keep everyone happy would be to offer content on the map and be flexible in terms of difficulty so that every type of player can find their account. Obviously, some gamers will argue that this can undermine the developers’ vision for their games. But it would be up to you to determine that.
What do you think of these statements from Mike Daly? Do you think Insomniac made the right choice? Where do you stand in the video game difficulty debate? Tell us all in the comments below?