It should be free, but the Switch 2's genius welcome tour is still an essential game

The Boss

It should be free, but the Switch 2's genius welcome tour is still an essential game

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The Nintendo Switch 2 has been a big deal in the last 48 hours. The system is very expensive, but to some extent, I think that is largely expected. This is even more so for the game to support people. But for my money, Nintendo’s biggest price revenue proposed during the Switch 2 reveal reveal was that the company plans to charge for the Nintendo Switch 2 Welcome Tour, a special game designed to introduce players to the system.

After attending the Welcome Tour, I understood why Nintendo felt that it was possible to escape by charging a small fee for the game. It seemed like a great experience, something that showed off Nintendo in its most exotic, experimental best.

The Switch 2 Welcome Tour makes you a tiny guy who wanders around the landscape of the Nintendo Switch 2. It's the whole machine – the drawbacks of joy, the screen, and even some accessories. Or maybe you're a normal sized person exploring the city-sized switch 2. I have no idea. Either way, exploration can reveal that NPCs talk to it, which is like a theme park. Idle NPC chat reveals facts about the build and function of the machine, and “Ride” is these small stalls, each of which is home to some kind of mini-game.

Each of these games can demonstrate some feature of Switch 2, such as “active” new features like mouse pointers, or passive content that the general public may not fully appreciate, such as the full functionality of the console display, or the clarity and strength of an enhanced HD Rumble.

These games are cute. They are cheeky and genius. I hope some craving technicians will be revealed by the mini-game designed to show the importance of frame rate that shows you animation before asking you to determine the frame rate to run from both options. As mini games become more and more difficult, the gap between the two options you give.

Each time you answer, you see two identical animations separate the screen and play at different frame speeds – for example, Joe fully shows what the difference is between 30fps and 60fps. It's a great, very Nintendo solution that explains to ignorant users why machines are so expensive is necessary – the purpose of the mini-game is to scream: “120fps is worth it, you know!”.

A man in brown coat and black hair plays a game on a red background divided into two horizontal screens.

Some games and some applications are excellent. | Image source: iGamesNews

Similar games exist for 4K displays. This will be 1-1 with Super Mario World and will show on the screen…without any zoom. This means it takes up a small portion of the screen. But when you play, the stage doesn't scroll, but is spread all over the screen from the screen. Again, this is one of the best examples of what a higher resolution actually means – the entire 1-1 is comfortable to meet 4K resolution. In addition to defeating the stage, it also offers a variety of small goals. Finishing these medals, I think it can be spent on them to unlock new games and areas.

HD rumble is demonstrated by a cute “Find Dessert” mini game. Mouse Control gets some displays of Mario paint-like experiences, and so on. Get to each demo by exploring the luxury 3D model of the Switch 2, where you can walk to the key component and click the button to learn more about it. Finally, there are some quiz booths that can answer questions, showing the rewards you already know about the presentation.

Everything is lovely. Obviously, everything is simple. These are single-person affairs, and you don't spend dozens of hours on it – but it's a pleasant distraction and it does a great job of introducing people to machines. I played a demo of the top ports on Switch 2 Reles and the highly anticipated new game – but the Welcome Tour was my most surprising surprise. Although I was confused that it costs money.

A man in a brown coat and dark hair plays Nintendo Switch 2 on a small monitor.

Provides a variety of experiences. | Image source: iGamesNews

To be fair, it's cheap. With the welcome tour of Japanese stores at just 990 yen, this means that this number-only title should be in a Ford in the UK (may not exceed five dollars in the US), depending on the role of Yo-yoing Markets. But, at the same time – Crickie. It's a Nintendo that builds a perfect, quirky, fascinating introduction to the functionality of its machines. Broadly speaking, it's also a Nintendo, charging more for that hardware than ever before. Like, it's definitely going to give up a head over the head and give it to people “free” with a 400 Quid console. Soften the blow. Are people solid?

It's hard to watch this game, and it can't let Astro's Playroom side-eye, a very similar release champion, with the accompanying hardware being wisely packaged. Mario Karts' $80 might be a lightning stick, which leads some to think we're seeing a new, arrogant, greedy Nintendo – but honestly, I think the full-scale game price has been up for a while, and everything is happening economically.

But this? It feels a little cynical about charging this – even if it's great. Even if it is necessary. I might complain…I know I might buy this one. oh. And you probably should, too. That's capitalism, baby!

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