I know, another battle royale… but this game is a refreshing new gameplay.
I have a lot of fun Nara Card: BladeThis is one of my most anticipated games in August, and so far, it really feels like it has lived up to my expectations.
It is essentially a hybrid of fighting games and battle royale types-squeezing fighter-like character abilities and prototypes into battle royale format. With all the different abilities provided, the character flies around it and becomes very messy-but in a nice, interesting way. If you want to understand more directly how I started the game, the video embedded above has many gameplays to feast your eyes on.
The menu is definitely a mess, it could have done a better job at teaching you how to play games, but it doesn’t eliminate your feeling like a badass. When you zip up the zipper with the grappling hook, follow the enemy from the treetops, or counter-attack with the clutch to end the enemy, it’s hard not to be attracted.
When you hit an enemy, the fight sometimes lacks the “charm” in terms of reactivity and weight. For example, when you charge, the giant sword feels powerful, but the animation on hit feels lacking the same weight and weight as when using the sword in Monster Hunter or Honor. In fact, the animation can use some comprehensive tightening, but this is not a problem that some patches cannot solve. The core here is special.
The game may be clumsy, but still fun-this is one of the situations. I’m not sure about the expiration date of Naraka: Bladepoint, but I do hope it finds a player base to keep it alive-I would love to see improvements in a year.
Naraka: Bladepoint is now on PC. For more games released this year, please go to our video game release date page.
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