When the beast folded its wings and jumped into the water, I began to cry. I've been following Kay's narrow boat across the water for a while, but every time I approached it, it turned its eyes to my body and moved its wings away from me. She ditched the boat-crossed her silent arms, and reached out to Kay from the depths of the darkness-she was fighting on the roof, and terracotta tiles were jingling. But it's too late. I know I'm late. The beast has disappeared.
Lonely Sea Review
- Developer: Jo-Mei Games
- announcer: EA
- Play platform: PS4
- Availability: Now available on Xbox One, PC and PS4
It surprised me to meet this monster and find it painful backstory. In the previous chapter, I felt sick, pieced together its bright, unmodified information, and was shocked by the story it told, but had to read it through. Ugly, painful, and sad, but also necessary. The events in this twisted school parody-if something artificial-shocked me in a way that shocked me, whether through games or otherwise.
If the lonely sea ends here, it may be a masterpiece. However, this is the first time in the game to meet the mysterious monsters who roam Kai's water world. This was a devastating final sprint, but it set a precedent for the rest of the game that cannot be completely matched. Instead, the impact of each encounter is bewildered by its predecessors, diluting the power of the narrative, and its amazing score and eye-catching visual effects are made possible by clumsy mechanisms, uneven sound performance, and indecent metaphors. More obscure, eliminating the necessary nuances. Such a powerful theme.
Mechanically, the sea of loneliness is also somewhat uneven. In most cases, Kay will have her hot foot on the roof, or drive smoothly along the waves in her small wooden container-it's fun to use as long as you don't inadvertently leave yourself on the roof , While the chimney protrudes from the roof. Sometimes there are more advanced features (even if they are not very challenging) and they can be platformized and confusing.
Kay has been chased by many desperate dark beasts, and if she lingers in the water for too long, some will chop her off, while others will attempt to-usually successfully-weaken her resolve by insulting her. It's a well-established template early on, and one that games rarely degrade, so the rest of the experience is incredibly predictable. The aforementioned school level includes unique enemies that require a bit of strategic thinking, but fighting is a tedious task that makes the storytelling so cleverly portray the tension (though this is the game ’s credit, these opponents can be loaded lightly instead of Blame) traditional violence).
There are also some collectibles, such as bottled news from around the world, and some small notes that add a delightful flavor to Kay's story. However, since they cannot be tracked, it may be difficult for a completion expert to make a conclusion. You can also "drive away" seagulls, but this is a strange robotic challenge, and it feels very "gamified" in an effort to do much more than that. And, no matter how Kay feels, or when she meets a feathery friend in the story, as long as she meets a friend, her voice will be disturbing-even harsh-uplifting.