Looting is difficult in Escape from Tarkov: new features weakened

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Looting is difficult in Escape from Tarkov: new features weakened

difficult, escape, features, Looting, Tarkov, weakened


Escape from Tarkov is all about looting and bagging better gear. With patch 0.12.4, however, according to the community, these aspects lack a little too much fun. Escape from Tarkov is all about looting and bagging better gear. With patch 0.12.4, however, according to the community, these aspects lack a little too much fun.

Escape from Tarkov is currently still in beta, which means that the developers of the studio are trying out Battlestate Games with numerous features, which can cause problems from time to time.

For example, currently with the new overweight mechanism, which became part of Escape from Tarkov on March 12, 2020 with patch 0.12.4. Because the fans do not want to be particularly happy with this at the moment and sometimes even demand the complete cancellation of this feature.

Tarkov players no longer want to be overweight

What does the new overweight mechanism do and what is the problem? For example, players from The Elder Scrolls 5: Skyrim or Fallout 4 already know that their own character can be punished by carrying too much weapons and equipment.

If we carry too much stuff with us, we can’t move properly anymore. In Escape from Tarkov, however, these debuffs are much more serious – after all, it is also a survival shooter that hardcore fans will love.

Your skills will be reset for a new Escape from Tarkov feature

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Your skills will be reset for a new Escape from Tarkov feature

Too many & above all too strong debuffs

With patch 0.12.4 it seems that even these players are getting too much: On Reddit, Twitter and the official Tarkov forums criticize that the debuffs triggered by obesity turn out to be too serious and frustrating. Those who carry too much weapons, equipment and / or loot with them have to come to terms with the following effects:

  • Noises from your own figure become louder: If your character rumbles through the levels of the game, sneaking and undiscovered action is of course difficult.
  • Limitation of movement speed: If you carry too much stuff with you, you can only act and react more slowly. For NPCs and, of course, above all human opponents, this is a find. The sluggish movements are also a problem for players, where the leisurely turning of the character's head triggers Motion Sickness.
  • Increased endurance consumption: If you drag too much stuff, you get tired faster. Especially in combination with the new endurance system (if a lot of endurance is still used in the long term, Stamina regenerates less or not at all) a vicious cycle that drives many players crazy

So before Patch 0.12.4 it was quite possible to walk around the area with a total weight of 100kg, now it becomes problematic from 70 kilos. Since you start the round on average as a well-equipped character with 30-35kg, there are only about 30 to 40 kilos left for loot – who are quickly exhausted.

Battlestate Games responds to criticism from fans

Developer Battlestate Games has already noticed the excitement about the new overweight system and has not ignored it. On the contrary: the studio reacted quickly to the controversial change in the flea market level and offered the community a conciliatory compromise.

So the developer announced that the limit to being overweight not kicked, but at least raised for it. In addition, by reducing the abrupt head movements, the problem of motion sickness has also been tackled.

However, players must expect that such problems or serious changes will always occur in Escape from Tarkov: As already mentioned, the survival shooter is still in beta, which developers use Battlestate to try out new features – but of course they rely on community feedback.

https://www.gamestar.de/



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