Magic: Legends didn’t get off to a good start in beta. Both the in-game shop and the unstable frame rate caused frustration among the participants. The developers have reacted and vowed to improve.
Just a few days after the launch, there was criticism from the players of the Magic: Legends Open Beta. Above all, big problems with the performance of the game, opaque game mechanics and gambling elements in the form of booster packs were a nuisance to the community.
In the meantime, Cryptic Studios has commented on the criticisms and has already started to fix some of the problems. With regard to the performance problems, two updates have already been installed, which have improved the situation somewhat. Further updates are to follow in order to further improve the performance.
Another point of criticism was that one of the total of six classes could only be obtained via paid booster packs from the store, or alternatively via in-game currency, which would have required immense gaming time. This class, the Dimir Assassin, can now also be purchased as a reward via the Battle Pass, both in the free and paid tiers.
Further monetization changes have not yet been announced, but the developers want to work with the players to improve the situation further. In one Devblog the developers have also commented on other points. Among other things, the tutorial should be shortened.