Ten years after the advent of Marvel Ultimate Alliance 2, the series returned in strange circumstances. This is not an Activision show, which was released to all platforms at the time. Neither the original version nor Raven Software or Vicarious Visions development. In contrast, Marvel Ultimate Alliance 3 was developed by a team of ninjas, developed by the dead or alive, Ninja Gaiden, and the people behind Ninja, and was specially released by Nintendo for Switch. Such a change! Nonetheless, despite being reorganized by publishers and developers, Nintendo has taken the old-fashioned approach-getting worse.
Marvel Ultimate Alliance 3
- Developer: Ninja
- announcer: Nintendo
- Play platform: Nintendo Switch
- Availability: Exit now on Nintendo Switch
The formula followed its predecessor: the four Marvel characters on the screen, which shattered dozens of enemies into pieces through a combination of light, heavy attacks, special attacks, and final attacks that cleared the screen. With the camera in classic view (there is a new "heroic" perspective that brings the camera closer to the character you control, but I didn't use it because I want to see as many arenas as possible), MUA3 has a Diablo likes it like its predecessors. Fighting is the point. Adjusting team composition to trigger statistical bonuses, such as "Heavy Batterer" and "Great Wisdom", is just a prelude to slamming the button.
Thankfully, the combat effect of this game is satisfactory. Everything is thanks to the new transparent shadow art style, which is more vibrant and vibrant than the previous two games, and makes the Crystal Dynamics ridiculous look shame Marvel's The Avongers. The black outlines make the action pop and help you track your characters in fast-paced battles. When you make an effect area attack on many enemies, it makes a good sound ping, and a large number of damages will magnify your face. Of course, we've seen this kind of thing done better and better. Blizzard is still a crit expert, but MUA3 is not without its impact.
A paragraph about MUA3 performance. This is a game that sometimes drops dramatically in resolution and frame rate. When playing TV shows, most frame rate issues are limited to boss fights, arena full of enemies, and scenarios triggered by ultimate attacks. However, the problem is even worse when playing in handheld mode. Here, the drop in resolution and frame rate is very bad, sometimes making the game unplayable. During a boss meeting I played in handheld mode, the frame rate dropped to my teens and I could barely react to what was going on. This is a big disappointment for action games that sometimes rely on instantaneous reactions. This is a big disappointment for the Switch exclusive, and you hope it will be better to focus it on Nintendo's console.
In the end, Marvel Ultimate Alliance 3 worked well, but visually and design-wise, it was like a previous-generation game. You can see it in each of the upper right corner moving puzzles on every door that must be opened by pressing a button, in each enemies recovered, in each spotlight you are waiting to pass. Some of my colleagues said that it reminded them of one of the superhero MMOs of the late 2000s, I see. Marvel Ultimate Alliance 3 is ten years older than Marvel Ultimate Alliance 2, but it feels easy to come out when the Xbox 360 and PS3 are still powerful just a year later. I think this is exactly what I want in the game, but I hope there is more.