Last week, GPU manufacturer AMD made the open source code for FSR 3 available.
The third generation of the upscaling answer to Nvidia DLSS also comes with the integration of Fluid Motion Frames. Like Nvidia’s frame generation, it is used to calculate intermediate frames and can thus massively increase the frame rate in games.
Thanks to the code publication, some modders have been able to get to work in the last few days and are now presenting the first results: With the »DLSSG-To-FSR3«-Mod
Link to YouTube content
The linked video shows the use of the FSR-3 mod with an RTX 3080, i.e. a graphics card that is not suitable for Nvidia’s own frame generation – but is suitable for AMD’s FMF solution.
RTX 20 GPUs of the Turing generation should also be compatible with the mod and thus experience a noticeable boost in frame rate.
However, this does not guarantee that the results will be identical to a native implementation of FSR 3 and the Fluid Motion Frames.
This only means the dimensions of the intermediate images generated: The associated Reddit thread also mentions visual artifacts that can occur under certain circumstances.
Link to Reddit content
The tool itself is not just designed for Cyberpunk 2077. In general, games from CD Projekt Red seem to be able to do a lot with the mod, as The Witcher 3 is also said to be from DLSSG-To-FSR3
However, other games such as Ratchet and Clank: Rift Apart or Hitman 3, which are supposed to work with the implementation, still show problems. A workaround should be to deactivate HDR content.
After all, an official version of FSR 3 for Cyberpunk 2077 is also being worked on, as AMD explained in the original announcement:
Now it’s your question: Are you interested in the DLSSG-to-FSR3 mod and maybe even try it out yourself? If so, what frame rates can you achieve in Cyberpunk 2077 and which games do you think should definitely get the feature? Please let us know in the comments!