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New tool shortens development time for planets

Geralt of Sanctuary by Geralt of Sanctuary
January 22, 2021
in News
0

In order to implement the ambitious plans for Star Citizen, the developers have built many new tools.  One of these programs creates natural terrain on planets.
In order to implement the ambitious plans for Star Citizen, the developers have built many new tools. One of these programs creates natural terrain on planets.

In Star Citizen you are not only traveling in the vacuum of space – landing on planets and exploring them there is an important part of the fantasy of the perfect science fiction MMO. Developer Cloud Imperium Games has now a new tool imagined, with which mountains, rivers and magnificent valleys can be created in a few minutes.

These terrain modifications are part of Planet-Tech v4, an advanced method, in a very short time extremely detailed celestial bodies of gigantic size. In a new episode of the “Inside Star Citizen” video series, the developers demonstrate how small or large parts of the planet’s surface can be changed:

Link to YouTube content

More about Star Citizen at GameStar Plus

We have been accompanying the development of Star Citizen for over eight years in exclusive columns, reports and videos. The space fans in the editorial office regularly take a look at every aspect of the gigantic MMO and its single-player offshoot Squadron 42 for you.

• Report: Star Citizen funding explained

• Podcast: Now the players speak

• Opinion: Squadron 42 is incompatible with Star Citizen

• Video-Guide: This is how you take off with your spaceship in Star Citizen

• Report: Have fun in Star Citizen? Yes, you can do it now!

What makes the new Star Citizen technology so special?

In earlier stages of development, level designers and environment artists spent several weeks designing a single moon in the Star Citizen online universe. Thanks to procedural generation and automatic tools, such satellites can now be created in a few days and optimized with comparatively little effort.

How easy it is can be seen in the video using a river, the course of which is automatically calculated based on the source of the water source. The slope of the surrounding terrain is taken into account. Optical details such as the river bed, stones on the banks or surrounding trees are also generated automatically.

Terrain modifications not only guarantee pretty vistas, but are also necessary for the placement of outposts and NPC settlements.

Terrain modifications not only guarantee pretty vistas, but are also necessary for the placement of outposts and NPC settlements.

What else is Cloud Imperium Games working on?

In the first episode of “Inside Star Citizen” in 2021, the developers also give a first look at major upcoming changes to the spaceship battles that were discussed at the so-called “Combat Summit”, a series of internal planning meetings at the beginning of the year. Among other things, ships should feel different for the player.

You can read more about the changes to Star Citizen promised for 2021 on GameStar.de soon. Until then you can yourself the new roadmap from Star Citizen check. In March, Alpha 3.13 will, among other things, bring a docking feature with it, thanks to which very large spaceships can dock to stations.

Where are the comments?

Star Citizen reports are often associated with a high level of emotionality. That’s why we decided to move the comments to our moderated forum. Please also note our binding comment rules there! You can find the thread here:

Link to the forum thread

Tags: developmentplanetsshortenstimetool
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Geralt of Sanctuary

Geralt of Sanctuary

Since I had my first console when I was 10, I've never stopped playing. I'm a multiplatform player and my favorite genre is RPG.

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