While the practice seems long gone, it might sound like a great idea to put video game developers at the forefront of the biggest publishers in the industry. Aware of the daily exertions that small hands make, they know better than anyone the importance of their task and their almost complete absence from the media. Do you understand that we are talking about Satoru Iwata or do you need to draw a picture?
See also: Satoru Iwata: An Indexed Interview Posted online for the four years of his death
The regretted CEO, who succeeded Hiroshi Yamauchi at the helm of Nintendo between 2002 and 2015, will have shaped the mood in more ways than one and helped provide his teams and even third-party partners with an independent platform thanks to the series “社長.”く “, now with us “Iwata Demande“, Dozens of interviews detailing the many titles (and consoles) developed during the presidency of the ex-coder who didn’t.
Again directly to you
Unfortunately interrupted after the release of the latest edition of Splatoon (check it out, if only for the title
If the article has not yet been published on the manufacturer’s French site, the initiative is of course welcome as the information and anecdotes are numerous. To imagine that we could draw ideas for a book there, it’s just one step. This introductory article is an opportunity (for English speakers) to find out that the starting point of the programming game goes back to Nintendo Labo’s experiments and that real toddlers were used as tests during development, none of them. But on the contrary.
Let’s hope this category Ask the developers is just the first in a long series that we will one day discover in the role of the interviewer … The ghost of Satoru Iwata?