Nintendo Switch 2: After all: Game-key cards without console binding

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Nintendo Switch 2: After all: Game-key cards without console binding

Binding, cards, Console, Gamekey, Nintendo, Switch

Nintendo has confirmed further information regarding console and account binding to the Game-Key Cartridges.

We recently reported that Nintendo is quite different in the Cartridges of the new Switch 2. The data is actually not included in all physical play versions, so that you just have to insert the cartridge to get started. Rather, there are also so-called Game-Key Cards AKA software key cards, which basically only corresponds to the purchase of a key for subsequent download.

As a result, there were of course further questions in this regard: are such game key cards at the end to a certain Switch 2 console or a Nintendo account, so that the download of the necessary game data is only possible on the respective linked console or the account? Nintendo has now answered this question – and at least it is pleasant.

“[Game-Key Card] Start on the console or the system in which they are inserted. They are not tied to an account or something else, “said Tetsuya Sasaki, General Manager of Nintendos Technology Development Division towards the English -speaking colleagues of GameSpot.

So translates: Even if a software key card is not much more than a digital game version in the form of a physical cartridge, you can borrow or pass it on to friends so that they can also download and play the game.

It is still unclear which games will only appear as a game key card; An announcement in this regard is still pending. In individual cases you will find this out on the back of the packaging about a clue in the small print, as you can find out to the picture above. However, one thing is certain: A maximum of 64 GB fits on a Switch 2 cartridge, so larger titles will always fall back on the game key card solution.

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