No Rest For The Wicked Gauntlets Build

Geralt of Sanctuary

No Rest For The Wicked Gauntlets Build

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In this No Rest for the Wicked guide, we will be taking a look at a build that you can put together once you’ve reached the end of early game around level 10-11 and go into the mid game, which you can put together for level 11-20 and potentially beyond.

No Rest For The Wicked Gauntlets Build

This build utilizes the Gauntlet weapon type and features a highly agile combat style that will have you dancing like a butterfly and stinging like a bee. The Wild Monk Build is a mid-game, Faith-focused setup that uses a weapon that feels very similar to an Agility-based weapon.

Gear and Spells

For the Wild Monk buildwe’ll be using the Shellguard Gauntlets as our primary weapon. This is a dual-wielding gauntlet weapon type that requires at least 19 points in Faith to equip and scales with the Faith attribute.

The gauntlets have a very swift and agile moveset, with a reliable option to disrupt enemy attacks using dash attacks that perform a kick, knocking enemies down. In addition, they can unleash a rapid flurry of strikes that quickly fill the enemy’s poise bar, giving you more opportunities to stun them.

The Shellguard Gauntlets come equipped with a powerful rune spell: Buster Rift. This spell costs 125 Focus Points and unleashes two powerful fist strikes that deal massive damage. Buster Rift enables the build to handle groups of enemies and bosses more effectively thanks to its high burst damage.

The second spell, we’ll use Breakrusha rune spell found on the Crystal Fist gauntlets. This spell delivers a series of rapid jabs at close range. While the damage isn’t particularly high, it’s very effective at quickly breaking enemy poise within a short window of opportunity.

The third spell in this build is Tempest Kickwhich can be extracted from the Ironstud Interrogator’s gauntlets. It performs a jumping spin-kick that hits four times while covering some distance. Though not as fast as Breakrush, it has a longer reach and is ideal when you have a slightly wider window to land your attacks.

The fourth spell is the Heat enchantment. This spell imbues your gauntlets with fire, adding fire damage to your attacks and increasing your overall DPS. It also serves as a light source, which is useful in dark caves where you’d otherwise need a torch and a one-handed weapon to see.

At this point in the game,it’s advisable to have two main weapon slots. This will allow you to equip up to eight rune spells instead of just four. Ideally, your second weapon should have the Heal aura spell, letting you use Focus Points to heal instead of relying solely on food.

However, since Plague Ichor is a rare resource, you may have spent it on other upgrades like inventory expansion or increased Hunger Limit. In that case, simply slot Heal aura into one of your current slots—this won’t affect the core effectiveness of the build.

Armor Pieces

To complement the agile nature of the weapon’s moveset, we aim to keep our weight class in the lightest, Fast category. This will allow you to perform rapid dodges that cover a lot of ground and are faster than normal rolls, letting you quickly move out of harm’s way. To that end, we will mainly use cloth armor pieces.

For this build, I used:

Preacher’s Helm (leather helmet)

Molding Nith Cloak (cloth body armor)

Holy Prisoner Leggings (cloth leggings)

Wretched Archer Gloves (leather gloves)

This combination brings your equip load to 83, which is under one-third of your total limit—maximizing defense while staying in the Fast category.

Affixes and Enchantments

Although the Shellguard Gauntlets have a moveset with fast attack speed and the potential to deal a lot of damage with normal attacks, this build relies more on the explosive burst damage of rune spells.

Therefore, we are looking for enchanted gear with affixes such as increased focus gain and decreased focus cost. These modifiers will help greatly with gaining the focus points needed to unleash powerful attacks.

Additionally, affixes such as increased stamina regeneration and decreased stamina cost are helpful, allowing you to land more hits before needing to rest.

We will avoid affixes that make resource management harder, especially those that increase focus consumption, since that would make it harder to use the main source of burst damage in this build.

Rings

For this build, we will use two ring slots. For the first ring, we are using the Agility Ringwhich reduces the stamina cost of your actions while increasing your movement speed. This enhances the mobility advantage of the build, making it easier to dodge enemy attacks.

The second ring, we will use the Jade Ring. This ring lets you regain stamina on dealing damage by a set percentage. At mid-game, the Jade Rings you find will usually grant 2% stamina on damage dealt, helping you land more attacks before needing to pause and recover stamina.

Another good option is the Feather Ring, which increases your equip load by a set percentage. Using this can help you equip heavier armor pieces while still keeping your weight class in the Fast range, offering you more protection.

If you only have a single ring slot when putting this build together, I suggest prioritizing the Agility Ring, as speed is the main advantage of this build.

Gems

The Wild Monk build benefits greatly from fast Focus regeneration and resource efficiency. Key gem choices include:

The Chipped Jewel can be infused into both weapon and armor pieces and this gem will increase your maximum focus points by 4-15% depending on the level of the gear you infuse it into. The increase in focus points.

The Chipped Emerald also works very well with the build as it will increase your maximum stamina by 4-15% and can also be infused onto both weapons and armors .

But for enchanted gears, especially armor pieces that only have one gem slot, we want to prioritize putting in Chipped Topaz in as many slots as possible in the whole loadout as the increase in Focus Gain makes the build more powerful.

Consumables

There are no mandatory consumables, but Stamina and Focus Potions are highly useful for managing resources in combat.

Bombs also offer a valuable ranged option when dealing with clustered enemies or finishing off elites and bosses.

Stat Allocation

This build is one of the many builds that you can put together if you have emphasized putting your points in the “Faith” attribute and can easily be built into, from an early game Faith based build.

By around level 12, your stat distribution should look something like this:

  • 15 points in Health and Stamina, providing 150 HP and 70 Stamina.
  • 14–15 points in Focusgiving a focus pool of 170–176, allowing more frequent rune attacks.
  • Equip Load should ideally be at a point where your maximum load is at least 200.

Once you’ve reached around level 20, the ideal distribution is:

  • 18 points in Equip Load
  • 20 points in Health
  • 20 points in Stamina
  • 30 points in Faith
  • 18 points in Focus

There’s no need to invest in Strength, Dexterity, or Intelligence for this build, which lets you maximize damage output while maintaining good survivability.

However, if you are confident in your dodging and parrying skills, you can shift some points from Health into Faith (for more damage) or into Stamina or Focus (for easier resource management).

Final Thoughts

The Wild Monk is an offensive, close-ranged, Faith-based build that will have you moving around enemies, striking with quick attacks, and avoiding danger—dancing like a butterfly in the arena.

While strong at close range, this build can struggle with ranged enemies, especially in groups. Taking hits from ranged attacks while fighting or chasing other enemies can be dangerous due to the lower defense and damage reduction from light armor. Although fast movement and dodging help a lot with mobility, the build may struggle against agile enemies who keep their distance.

Unless you’re using a secondary weapon with a ranged attack or a bow in your off-hand slot, this build lacks ranged options and can be challenged by enemies who constantly retreat.

Another thing to keep in mind is that you’ll need to get much closer to enemies for backstab attacks due to the much shorter attack range of the gauntlets compared to other weapons.

So, this wraps up my guide to put together the Wild Monk build for No Rest for the Wicked. I hope you find this guide helpful on your journey through the island of Sacra. If you have any more tips you would like to add or share or additional questions, please leave them in the comments below!!

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