“On a pirate ship, they would throw the captain on the vineyard.” Larian's head of publications explains the big bioware problem after Dragon Age failure

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“On a pirate ship, they would throw the captain on the vineyard.” Larian's head of publications explains the big bioware problem after Dragon Age failure

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Without hot cloths: Dragon Age: The Veilguard has meant a disappointment. Beyond the cold reception of the game by a very considerable amount of fans and players who simply arrived in search of a large fantasy RPG, their commercial performance has been far from what was expected by Electronic Arts, and that had an impact straight on the team. Another hard blow for a biore that intended to resurface from the ashes left by Mass Effect Andromeda and Anthem. And now what?

From the outset, it has been reported that the game's own director has decided to accept Another job offer having spent only three months since the launch of Dragon Age: The Veilguardwhile developers are being compiled in other projects or fired. According to media such as Insider Gaming right now there are Less than 100 workers In Bioware. Drastic measures, but is it really a viable solution? In a tweet now erased Michael Douse, director of Publications of Larian Studios, speaks without hairs on the tongue on the subject: “On a pirate ship, they would throw the captain onboard”.

Needless to, Douse's opinion is not anyone's. Larian not only raised the bar of everything that has to do with fantasy RPGS with Baldur's Gate 3, but their condition of study without ties (or shareholders to answer) has allowed them to point out and openly expose many of the greats Problems that the video game industry is currently going through in relation to layoffs, the way to stop the crises of the big companies or the way to connect with the players themselves. And that when they won the best game of 2023 they had to cut the speech!

So why Michael Douse deleted his tweet? The short answer is that he did not want to complicate a weekend attending all the reactions derived from his words. The not so short, as he clarified later, is that in these times of crisis Making great dismissals is Bread for today and hunger for tomorrow both for the studies and companies behind. According to His own words: The real problem is the lack of a viable strategic direction at the executive level.

“So that it is absolutely clear, what I hate of the way in which the dismissals are carried out is that they are made before that those who make decisions know what to do with a study, and not as a result of determining an address. This is always true.

It is a short -term cost savings measure that involves a huge human expense and that does not solve a long -term problem, which is the lack of a viable strategic direction defined at the executive level.

You can probably resolve it if you trust your developers instead of saying goodbye. On the positive side, I am seeing a slight change in this direction. In the low risk of remastering and remakes, but they are the basis of something bigger. “

From here a transcendental reminder: this will not compare how things do in Lary in front of what is happening. The director of publications of the Belgian study da A panoramic view of a big problem. Moreover, it is time to remember that Michael Douse himself praised openly the RPG published by Electronic Arts in its launch. Being more specific, he said that his combat system was brilliant.

Josef Fares is a brave one: he had a long time and thanked me with his most imperfect jewel

That hundreds of workers are exposed to a labor insecurity for bad decisions of those responsible for each project or executives It is not exclusive to the video game industry. However, from a while this part is something that is spreading in everything that has to do in the entertainment. That said, the long periods of development of the blockbusters not only allow to cushion the false steps (Overwatch was born from a failed Blizzard project) but to ensure the stability of the maximum active of each company and great study: Your own developers.

What will happen right now with Bioware? In 2020 it was announced that there was a new Mass Effect in development, although the total priority of the study became Dragon Age: The Veilguard. Luckily, the franchise is about to receive a new impulse: on November 7 it became official that Amazon will produce a series of Mass Effect With Michael Gamble as executive producer, who is the director of the next game. If the Fallout or The Last of Us series were a new impulse for both sagas, we hope this initiative supposes the beginning of a new golden age for Canadians.

In Lifextra | Anthem's magnificent flight: Bioware could not help crashing, but got his hails voiding like no

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