Outriders purposely makes his best weapons weaker in the endgame

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Outriders purposely makes his best weapons weaker in the endgame

Endgame, Outriders, purposely, weaker, Weapons

Weapons at level 50 are scaled down in the loot shooter Outriders.  The developers explain why.
Weapons at level 50 are scaled down in the loot shooter Outriders. The developers explain why.

If you want to insist on the expeditions, the endgame of Outriders, you need not only a good build but also the right weapons. Of all things, the best guns on World Tier 15 and Expeditions deliberately weakens developer People Can Fly. Comments on Reddit Senior Game Designer Pawel Karczmarczuk and explains why this is necessary.

This is what the players complain about: On Reddit user “GuerrillaSteve” shared his concerns about the scaling of enemies during expeditions. He fears that many players will be frustrated if they fail to tackle CT10 expeditions even with the best gear.

The scaling of opponents in Outriders

The different world tiers represent the level of difficulty of the opponents in the loot shooter. The higher the level, the better the loot and enemy strength compared to you. In theory, players are constantly challenged and never completely superior to opponents.

When we tested Outriders, questions arose about the level of difficulty and how it was calculated. You can find out how well Outriders did in Elena’s review:

Outriders: Our test with an endgame conclusion and rating


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more on the subject

Outriders: Our test with an endgame conclusion and rating

The difference between theory and practice: If you encounter level 42 opponents with a level 50 weapon and World Tier 15 in Campaign, you should in theory be able to finish them off pretty quickly. The same applies to Challenge Tiers up to level 12. In practice, this is not the case, since the players’ weapons as well as the opponents adapt to the World Tier. This is what Pawel Karczmarczuk explains in his post on Reddit:

  • The system [World Tiers] only works if the average item level is two levels higher than the opponent’s level.
  • When the system works, it scales both player and opponent damage as if the player’s average item level was equal to the opponent’s level +2.
  • On World Tier 1, the system is switched off regardless of the level difference.

Reddit user xBoomk1ngx then asked if this would mean that a weapon would be at level 50 automatically at level 44 being downgraded.

Pawel Karczmarczuk answer: »At world level 15 the enemies are at level 42, so if you come with equipment at level 50, the damage will be scaled to level 44. Which should be quite an advantage without breaking the game. Without overleveling, it was not possible to die in principle, which would make the gameplay basically pointless. Downscaling has no influence on the skills or their synergies. ”

Is Downscaling Really a Problem?

The equipment is adapted to the opponents on the highest world tier. The grind for better and better equipment is almost optional. Players who do well on the expeditions do not need better equipment if it is automatically scaled two levels above the opponents.

There was a lot of criticism on Reddit due to the developer’s statements. In particular, the scaling of your own equipment during the expeditions causes a lack of understanding. User Sabretoothninja writes:

“It’s such a bad design philosophy, and it totally contradicts what the genre was founded on. How am I supposed to get that” OP super-power “when you downgrade people? There’s a very good reason why Diablo -Games don’t do this. “



Opinion of Florian Franck: It’s understandable that players get frustrated when the hard-earned equipment suddenly downscales to level 50 and doesn’t feel as powerful anymore. Senior game designer Pawel Karczmarczuk from developer People Can Fly explains in his post that this is necessary to ensure that the challenge remains and that players do not get OP through the expeditions.

The Challenge Tiers, which determine the level of difficulty on the expeditions regardless of the World Tier, are more demanding. At the highest challenge, tier 15, the opponents are level 50.

Regardless of the level of difficulty, the topic is causing a stir on Reddit and the mechanics behind the scaling remain unclear for many users. The developers are aware of this issue and are already looking for a suitable solution.

Note: In the original report an additional World Tier was mentioned as compensation and in a further paragraph about World Tiers in the expeditions. On the expeditions there are challenge tiers that have scaling up to level 12. From level 13 there is no more scaling. After a note in the comments, the corresponding message was adapted.

What is your opinion on scaling your gear in an RPG? Let us know in the comments!

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