Microsoft announces that its ID @ Xbox program, which funds independent studios to publish their games on Game Pass, is a success.
According to the latest blog post published on the Xbox Wire, and signed by Chris Carla (Xbox General Manager of Content Curation), Microsoft has paid over $2.5 billion in royalties to indie developers. Remember that the idea of the program [email protected] is intended to help finance independent productions. The trade-off, of course, is that developers must agree to publish their day one games on Game Pass. Microsoft’s aim is to offer its subscribers a particularly well-assorted catalogue.
Xbox Game Pass: The Guaranteed Jackpot?
Since the program began, independent developers have received over $2.5 billion in royalties, while total revenue is generated by partners [email protected] Xbox has almost doubled in size in the last three years.
– Chris Charla
Although the article also explains that more than 11,000 developers have signed up for the program in the last two years, we learn that there are still some issues.
One of the main topics we discuss with players and developers is visibility. Microsoft teams work every day to increase the visibility of games, so players can find the titles they love and developers can find an audience for their productions.
head in the clouds
At the Games Developers Conference held last week, Microsoft introduced a new program called [email protected] The aim is to help independent developers take advantage of the Redmond-based company’s cloud technologies. We also remind you that a few days ago an Xbox section dedicated specifically to the cloud was formalized. The latter will be led by Kim Swift, who worked as a project manager and designer at Portal (Valve). She then worked on Left4Dead. They understood that the future for Satya Nadella company is in the cloud.