Jim Ryan gives interviews to media around the world several times a year. In general, the latter is spoken of because of the positions of the PlayStation boss. The one in question today shouldn’t break the rule.
Also read: PS5: is Sony putting Japan and its makers aside? Jim Ryan answers
Jim Ryan, President of Sony Interactive Entertainment, has some very specific ideas about what gamers want to play and what titles stand out for gamers. According to him, for example, nobody wants to play old games from the first generations of PlayStation consoles.
And when it comes to games that make gamers stand out, he believes that only the very best games have a long-term impact. At least that’s what he said on the English version of the Chinese news site. TMTPOST when he asked how patient the PlayStation management is with the ever increasing development times of games:
The importance of PlayStation Studios lies particularly in their ability to develop games and demonstrate the advantages of the platform. So people like me need to keep this in mind and realize that it is better to wait and have a big game than rush and have a game that is passable or pretty good.
Players only remember the best games, not just the right games. If a game is among the best, players will want a sequel and so will buy a sequel. And nobody cares about a game that is just fine.
For financial reasons and portfolio management (of games) we will of course also put pressure on the studios so that they deliver their products on time. But in general we don’t want products that are exactly right, we want the best.
Just the very best?
That Sony Interactive Entertainment strives to deliver the best games makes perfect sense and makes sense. However, his comment on the games players remember may not be unanimous. And that, even if many average games have been forgotten.
Over time, many titles that don’t appear on the lists of the best games for their respective platforms or genres have managed to mark players who have tried them. You tagged them for many reasons, often unique to each user. For this reason, it is common for players to claim sequels to titles that have not hit the top of the charts and / or high rating averages.
What do you think of these new statements from Jim Ryan? Do you share his appreciation for things? Conversely, do you think that “average” games can mark players? Let us know what you think in the comments below.