PlayStation 5 is a better console than Xbox Series X, according to Crytek

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PlayStation 5 is a better console than Xbox Series X, according to Crytek

Console, Crytek, PlayStation, series, Xbox


PlayStation 5 is a better console than Xbox Series X, according to Crytek

Once the technical specifications of the PlayStation 5 and Xbox Series X are known, we find many similarities in terms of architecture, since the two go to the latest generation of AMD for CPU and GPU, but we also see Opposite strategies when it comes to how to get the best performance. Microsoft is betting on a more powerful GPU, while Sony is betting on variable frequencies at a very high level. According to one of Crytek's engineers, this benefits PlayStation 5.

According to Crytek rendering engineer Ali Salehi, in response to the Persian medium Vigiato (via WCCFTech), development on PlayStation 5 would be much simpler than on the Microsoft console, making it easier for developers to reach their full potential.

«Developers say PS5 is the easiest console they've ever encoded on to achieve maximum performanceSalehi said. “As for the software, the encoding for PS5 is extremely simple and has so many capabilities that developers have a lot of freedom. Altogether, I can say that PS5 is a better console ».

According to Salehi, through the transcript of the interview on Twitter, although Xbox Series X on paper has more capabilities, the console reaches that point implies that all its components work in the best possible way, which would not happen, or would be very difficult to achieve. Apart from the software factor.

Similarly, the fact of Xbox X series RAM being split in two, being a faster RAM, will be challenging for developers. Salehi considers this a new bug inherited from Xbox One that will force developers to make complicated decisions.

Regarding the difference in CUs (computing units) between Xbox Series X and PlayStation 5, the engineer comments that As the Sony console works at such high frequencies, the difference in terms of teraflops is reduced. This would imply that when working with elements of the GPU that benefit from the clock speed, PS5 would have better performance without having a higher teraflops count. This would make the Sony console work most of the time in those 10.2 teraflops, while, again, Xbox Series X would only reach its full potential, 12 teraflops, in the best of all scenarios.

This is undoubtedly a very interesting vision of the operation of the new consoles from Sony and Microsoft. The differences between PlayStation 5 and Xbox Series X are causing many debates that point, for example, that the Microsoft console would have an advantage in the development of exclusive games, while the Sony console would be more accessible for multiplatform games. In either case, both will be consoles with cutting-edge technology and will hit the market later this year.



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