Hardly anything spoils the fun of gaming more than bugs. But what’s the most effective way to get rid of the vermin? Traditionally, bug hunting involves either testers or players. But bots are now also being used, and soon perhaps AI too. Today’s episode of DevPlay is about how best to approach game production with as few bugs as possible, how to automate bug hunting, and why errors in games are often a time problem. This time we’re featuring: – Björn Pankratz (Game Designer, Elex 2, Gothic) – Adrian Goersch (Black Forest Games, Destroy All Humans!) – Jan Theysen (King Art, Iron Harvest) About this series On the YouTube channel DevPlay, Europe game developers give a glimpse behind the scenes: How does the games industry work in Europey? What do the designers think of trends like open world and virtual reality? How did working on games like Lords of the Fallen or Risen 3 go? The designers publish new episodes of their talk show exclusively on GameStar Plus, usually every Sunday.