preview This video game is particularly amazing, but you might miss it. I played Kunitsu-Gami and it is crazy original!
Revealed last March during an Xbox partner preview, Kunitsu-Gami: Path of Goddess is an amazing experience from Capcom. Without belonging to an existing license, the title mixes action and strategy in the heart of Japanese folklore. During the Summer Game Fest, I was able to play it and was fascinated by this experience that is as original as it is refreshing.
In an age where sequels, reboots and other remakes abound, the emergence of an original creation at a major publisher in the industry is a small event in itself. First announced during an Xbox partner preview, Kunitsu-Gami: Path of the Goddess is a title that surprised more than one. If we could have believed a spin-off of Monster Hunter Rise based on the aesthetics, It is indeed a new game that stands out for its mix of action and strategy and its universe inspired by Japanese folklore
See Xbox Game Pass at Microsoft
An amazing mix of action and strategy
In Kunitsu-Gami, We play Soh, the guardian of the priestess Yoshiro, whose mission is to cleanse a mountain of the corruption that has afflicted it. While this is his mission during the day, at night the region is attacked by hordes of damned Ikoku, some types of demons. The player must therefore ensure that the priestess progresses on her quest during the day while preparing to protect her at night. To do this, you can free the villagers themselves from the corruption to turn them into fighters to whom you can give orders, for example by placing them in certain places in the level and asking them to attack or cover Yoshiro. Some attack in close combat, others from a distance, and you have to be well organized to face the Ikoku. And as a strategy game requires, we follow all this with a camera far enough away from our character to better see everything that happens on the ground.
With the controller in hand, the player tries to collect crystals during the day that allow the priestess to reach the door she must purify, but also to transform the villagers into warriors. It is therefore the central resource that must be used sparingly. To harvest it, you can clean certain places and cut down plants, although defeating enemies is still the best way to recover it. Once night falls, use your katana to face the hordes of Ikoku with simple combos based on two buttons, but with cool animations thanks to their choreography. In general, the gameplay is pretty classic and based on parrying, dodging, and healing potions, with the only exception being that after you die, you turn into a ghost and have to wait a while before respawning physically. So the whole challenge is to design crowd management so that it lasts until dawn.
Japanese folklore in a new light in video games
During my gaming session The strategy game aspect didn’t stand out to me because it’s quite easy to deal with the hordes of monsters alone to defend the priestess, although I suspect that this ease is due to the fact that I played at the beginning of the game and so on, the further you progress, the more complicated you get. However, I had some hints of this complexity, for example with barriers that can be built to slow down the Ikoku’s advance. This is sometimes more reminiscent of the tower defense genre than strategy. And as for the overall structure of the title, The adventure consists of a series of levels that are interrupted by the return to the village Here you can improve your statistics and troops.
In addition to its concept, which is original enough to be highlighted, Kunitsu-Gami shines above all for its artistic direction and atmosphere. If we often find elements of Japanese folklore in video games, Capcom’s title stands out from other productions by emphasizing the Kagura
No impressions
Kunitsu-Gami: Path of the Goddess is an original experience in many ways. By mixing elements of strategy with an action game, Capcom’s title offers levels in which organization and crowd management are the key words. But obviously the experience stands out above all visually, with its aesthetics inspired by Japanese folklore and kagura, which gives the game a real identity. It remains to be seen if the basic principle of the adventure will not be too redundant in the long semester, but for that we will have to wait until July 19.
Editorial opinion
Promising
This page contains affiliate links to certain products selected for you by JV. Any purchase you make by clicking on one of these links will not cost you any more, but the e-merchant will pay us a commission. The prices shown in the article are the prices offered by the merchant sites at the time the article was published. These prices may vary at the sole discretion of the merchant site without notice to JV.
Learn more.