Specialized criticism has left no room for doubt. Metaphor: ReFantazio It is one of the best video games of all of 2024 and confirms the great state of form that it has been demonstrating Atlus in recent years. The turn-based RPG can now fearlessly oppose GOTY, even for reasons as diverse as its great menus.
The Japanese developer has always stood out for its psychedelia in the interface and menus
“In general, most game developers create very simple interfaces. That’s what we try to do: keep everything simple, practical and easy to use. But maybe the reason we have achieved both [funcionalidad y belleza] is that we have unique designs for each and every one of the menus. This is actually very annoying. We also have different programs for each of them. Whether it’s the store menu or the main menu, when you open them a program is run and a different layout is created. “It takes a long time.”
Although it may be a headache for Atlus, the truth is that Metaphor: ReFantazio takes advantage of the work previously done. “The way to get them is thanks to the technical knowledge that we have accumulated over the years,” explains the person in charge, who also reveals that those from Persona 5 did not work at first.
“At first it was impossible to read them, so we made a lot of adjustments to make them readable,” says Hashino. We will be able to see it first-hand on October 11 on PC, Xbox Series X/S, PS5 and PS4.
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