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Ride 4 review from igamesnews.com

oriXone by oriXone
January 23, 2021
in News
0

Transition or new title accepted? In 2020, Ride 4 occupies the place of a game that spans two console generations for the majority of sports titles released that year. What to see if Milestone decides to give its license a second wind from launching October 8th on PC, PS4 and Xbox One, or if the transalpine studio patiently waits for 2021 and its release on the next generation to do that To improve engine noise? In any case, Ride 3 no longer meets the current requirements, we are waiting for a first boost.

Update on the next-gen version (PS5, Series X) from Izokay

The next-generation Ride 4 released on January 21, 2021 (Smart Delivery on the Microsoft and Series X sides, free version of the title on PS5 for PS4 owners) promised nothing more than the usual transition adjustments. The promise continues to be kept like the PS5 version of Milestone’s newest title, MXGP 2020.

Ride 4: Small additions without major interruptions for PS5 and Xbox Series

The main change remains exclusive to the Sony console. Indeed, the famous DualSense controls benefit from a very large project, a fairly consistent set of data, when we see the quality of the modeling of the motorcycles on a visual and acoustic level. The haptic feedback, depending on the surface and the resistance of the trigger, thus significantly increases immersion in the track. Another nice feature of this DualSense: the inner bearing, which increases with speed. On the other hand, we could not find any real difference between the motorcycle models in terms of this haptic feedback. Not very serious and even pretty nice to see opportunities for improvement up to a day reaching the even tougher simulation.

Ride 4: Small additions without major interruptions for PS5 and Xbox Series

Traditionally, the transition is done with the power of the new SSDs, namely the disappearance of loading times, the quick resume to quickly jump from one mode to another. On the visual level, Ride 4 supports 4K and 60 FPS, bread that is blessed with the advanced modeling of bikes. By the way, we’re taking you to the old review as the title’s content and quality imperfections aren’t really new, if not new Increase the maximum number of participants in a race up to 20 on the track

. The number will inflate the Solo Challenge but not the Online Challenge as the PS5 and Series X servers are currently deserted.

PS5 gameplay for Ride 4

Our test from October 6th, 2020

At the standards level

Ride 4: Small additions without major interruptions for PS5 and Xbox Series

Maneuver well in rainy weather, a pleasure

Ride 3 didn’t offer a huge leap forward compared to Ride 2 and was actually very out of date compared to the new milestone shifts. We’re talking about the latest MotoGP, of course, which is the most comparable license on the track in terms of Moto simulation. Ride 4 takes the bull by the horns and levels off with the final official game of the World Cup. The dynamic weather forecast, largely missing in the last title and now classic for any current racing game, is in the game. It’s certainly not as configurable as a WRC, but visually well calibrated (a part can start during the day and end in the rain at night in clear weather) and on feelings. The AI ​​ANNA integrates the saga like MotoGP, enough to remove the big worries of the last few rides with outdated artificial intelligence. If you tried your hand at the last MGP20 you know the same mechanics are there, namely more realistic AI opponents in overtaking, starting, braking, with multiple errors and managing weather situations, but out of luck in the collisions, often to yours Advantage.

Without surprise You can change your toys at any time before each race (Suspensions, reports, etc.) and navigate between stability decisions to the detriment of performance, acceleration instead of top speed … The virtual currency also makes it possible to improve the technical characteristics of motorcycles (engine, tires). even retro to remove plate. In terms of the cosmetic aspect, fans of Pimp my Ride will find Milestone’s classic editor, namely the customization of paintwork, helmets and suits via a system of layers / patterns.

Ride 4: Small additions without major interruptions for PS5 and Xbox SeriesRide 4: Small additions without major interruptions for PS5 and Xbox Series

Those who are used to riding 3 with the eyes of the lynx will see an additional level of detail in relation to the modeling of motorcycles, which were already quite faithful in the previous work, as well as in relation to certain points of decoration (less relevant in the facts , but to underline). A sound and graphic work on which we introduce ourselves titanically The 176 officially licensed motorcycles (81 will be added as DLC) and the 30 international racetracks available

with great classics (including the Nordschleife on the Nürburgring).

Pale Enduro?

The other notable addition that affects the gameplay is the management of tires and fuel, and therefore the passage to the pits. The feature seems logical at first, but its absence in Ride 3 had disappointed many players. Not very useful in fast races with a few laps, but the latter is essential on long distances and especially long distance races. Persistence is the saga’s little news indeedand gives the title depth in its possibilities. This time, the performance is not calculated based on the number of laps, but based on the time (at least 20 minutes), with the animation of the pilots running towards their mounts before the race. It’s very nice and more strategic, even if we at least would have liked the tire / fuel management to be handled intuitively like in the last MotoGP. Note that with the Special Endurance Superbike League, endurance is a whole part of the finals career.

Ride 4: Small additions without major interruptions for PS5 and Xbox SeriesRide 4: Small additions without major interruptions for PS5 and Xbox Series

The career in a dead end

Ride 4: Small additions without major interruptions for PS5 and Xbox Series

You must advance in challenge by challenge career mode

While Ride 3 sank into nostalgia with a magazine system as the cover for his career, the new episode is supposed to be more classic. Paradoxically, Originality rhymes with clarity last year, and sobriety rhymes with adversity this season. The very first choice of mode is the first regional league. In this area, you will want to complete several challenges before entering the world league, then the more prestigious superbike leagues. We therefore find the League of the Americas (racetracks in Brazil, USA, Canada), the Asian League (China and Japan) and the European League. Once that choice has been made, all you have to do is pass several challenges (time trials, exhibitions with your base bike or a rented bike, etc.) to unlock the next one and win trophies once a number of points have been achieved. . The number of trophies opens up a different category of challenges than the world league, etc.

Simple and effective, you might say, but too small, especially for newbies. In fact, choosing a regional league blocks access to the other two areas, and it is necessary to unlock everything in one league to see the country. Worse, we had a tough time trial in the Asian zone and It is impossible to cancel your first choice in order to choose a different regional league. You need to change your driver profile. The frustration is terrible then. Add to this the total lack of animation on the podiums and interaction to add some substance to the mode and ultimately make it disappointing despite all of the gameplay improvements mentioned above. A lack of life that doesn’t just affect career. Pity.

Plus, the two-player split-screen mode is still not in the game like it was with Ride 2. On the subject of online multiplayer, the lobbies suggest that it will be similar to the various in general. Milestone titles like MotoGP 20 but we haven’t been able to test them out yet (see insert below). Weekly challenges are started after the start, just like in “Race Director” mode not detailed yet. Finally, 14 free DLCs (including motorcycles, racetracks and events) and 15 paid DLCs ($ 5 each, included in the season pass for $ 40) are on the roadbook program. In terms of online multiplayer, we regret that Milestone is performing the minimal unification, certainly offering very stable dedicated servers (like its last titles) but simpler options (lobby and racial chain).

The notes

+Good arguments

  • DualSense feelings in hand
  • 60 FPS and quick recovery
  • Perfectly modeled motorcycles
  • Demanding but exciting handling
  • Integrated IA ANNA …
  • … just like dynamic weather
  • Lots of race tracks and motorcycles
  • Tire and fuel management …

– –Negative points

  • … but less improved than the Moto GP20
  • A sad and frustrating career
  • Local multiplayer with absent subscribers
  • Multiple empty servers on next generation startup
  • A sometimes crazy heck
  • Always boring on and off the track

Unsurprisingly, the next-gen version of Ride 4 doesn’t redesign the base game tested on PS4 and Xbox ONE. The program requires 4K, 60 FPS and a quick resume for a transition game on the console, as well as a small exclusion for PS5 with work on DualSense. We will not forget the growing maximum number of participants in a race (20), but also the stagnation in terms of Ride’s immersion in his career. In short, a smooth transition, positive or negative.

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January 23, 2021 at 12:40:03 pm

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Table of Contents

  • Our test from October 6th, 2020
  • At the standards level
  • Pale Enduro?
  • The career in a dead end
Tags: igamesnewscomReviewRide
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oriXone

oriXone

I started playing Xbox a lot thanks to Call of Duty online. Since then I haven't stopped playing competitive online.

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