Riot Games affirms this week its commitment in the fight against toxic and abusive behavior in the approach of the release of Valorant. Comments reported yesterday in an article by GamesIndustry.
Currently in beta phase, the Valorant tactical FPS was sometimes the scene of toxic behavior highlighted by several players. The studio's UX Designer notably shared images testifying to such acts against him via Twitter. Anna Donlon, executive producer, replied: "That's why i can't play solo"adding that the studio"was looking for long-term solutions to make Valorant safer.
Today's🍵: It's like this MOST of the time on solo queue voice comms REGARDLESS of the game I'm playing. I usually don't give in to this like in the video; I'm silent in an attempt to not incite more. Inevitably you get to a point where you have to mute them. More perspective: pic.twitter.com/7ruWc I78tL
– Tea! 🍵 (@Evergreenily) April 24, 2020
Along a blog post, Donlon spent more time on the problem.
We have learned to mute those who harass us. We have learned to be silent to keep the peace. And therefore, we have a competitive experience that can feel compromised. We often find ourselves at a disadvantage.
While I am satisfied with the features we have developed to promote competitive non-verbal communications (such as automatic agent calls, or our ping system), I still believe that we can and should do more to protect those who want to compete with all available tools (like voice chat!).
Adding not being able to "solve society", she pursues her commitment by evoking the creation of the team "Central Player Dynamics", a research section dedicated to finding solutions promoting fair play. Riot Games also contributed to the creation of the'Alliance for Fair Play
In any competitive game, we expect morale to be high and things are tense – we are not going to ban someone just because they are very enthusiastic about winning or winning. a failure. But I also know that certain experiences can go beyond enthusiasm; sometimes they extend to harassment. We do not agree with this.
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By Tiraxa, Editing igamesnews.com
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