Until Dawn returns to PS5 and PC in just under a month. However, as the game’s release draws closer, some very sad news has been announced.
Until Dawn is one of those games that, in its own way, left its mark on players. The terrifying narrative title brought Supermassive Games to the fore, which has since been busy with its anthology The Dark Pictures or its adaptation in the Dead By Daylight universe. For its part, Sony intends to exploit the sympathy capital of its license a little further. While a film is in the pipeline, the remake is mainly a remaster on horseback that will be available in time for Halloween. Even before the release, the developers were faced with a sad decision.
Sad news for the studio behind Until Dawn PS5
Until Dawn will return from October 4, 2024 to delight PS5 and PC players with a more beautiful setting. Ballistic Moon was entrusted with this complete overhaul, which clearly oscillates between remake and remaster. This means that the content remains almost unchanged, with the exception of some frankly welcome gameplay improvements and short sections of new story. As for the graphics, on the other hand, the British started from scratch with the Unreal Engine 5. Characters, textures, environments, everything has been reworked for the occasion. However, a month before the release of Until Dawn, PlayStation Studio is the victim of a wave of layoffs.
At this time we do not know how many positions are affected, but several departments appear to be affected. It was Cassy Cornish (Junior Game Designer) and Harry Williams (Technical Designer) who raised the alarm after being laid off.” Like many others in this wonderful but turbulent industry, I am unfortunately being laid off from my position […] The team has been great and I can’t wait for our game to be released in October », wrote the first on his social networks. A phrase that suggests that a certain number of people have suffered the same fate. According to Game World Observer, at least 10 of the approximately 75 employees were affected, from junior to senior positions in the creative, artistic and technical areas.
Source: Game world observer