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Service games have to learn to die
Service games. Well, we know what you’re thinking. These are these monster games that are supposed to keep us engaged for many years or even decades in order to suck a maximum amount of money out of our pockets.
However, once we have found a service game that suits us – then of course we want it to continue running for as long as possible. Be it Destiny 2, Path of Exile, Counter-Strike or a long-running (and DLC-rich) service strategy game like Europa Universalis 4.
And yes, this years of support alone is an art in itself that hardly anyone can do as skillfully as the billion-dollar monster Fortnite. But that’s exactly where the problem with the service lies: many other games can’t do it. Just ask Ubisoft about The Division 2 update delays.
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Wouldn’t it be better to step down at the right time? To end the game when (hardly avoidable) signs of fatigue appear in order to create space for new, creative ideas?
What do these signs of fatigue look like? When has a service game passed its peak? And what should happen after that?
Micha discusses this with Dimi “Halo Infinite” Halley and Leya Jankowski, the editor-in-chief of MeinMMO.
You can see our debate in the video above – and of course you can hear it here in the podcast:
Link to Podcast content
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Feel free to write in the comments what talk topics you would like to see next! And also listen to our second format “What do you play like that?”, in which editorial members and sometimes guests briefly and succinctly present their current favorite games. Well, or even longer if Micha has to defend herself against Géraldine’s infamous vampire accusations.