Although I think it is not as good as PS1 or SNES, it can be said that PlayStation 2 is the killer console of Japanese RPG.
The classics are endless-no doubt, many people will first think of the two single-player games of consoles “Final Fantasy”, an excellent “Dragon Quest”, a pair of killer characters, “Kingdom Hearts”, There are even gems released by Sony, such as “Rogue Galaxy” and “Dark Cloud.”However, one of the greatest people of all time is New Goddess Reincarnation 3: Nocturne.
In the West, the New Goddess Reincarnation series has always been a niche proposition. In the PS2 era, this game will only be sold to a close audience of Japanese game lovers. At that time, the biggest mainstream selling point of Nocturne was a cameo in another Japanese game “Devil May Cry” (Devil May Cry). The somewhat ridiculous box sticker that came out in the advertisement later became an Internet meme.
However, this situation is slowly beginning to change. The popularity of Persona is essentially a derivative product of the SMT core series, which has now penetrated into these games again. Therefore, now is the best time to redo one of the best games in the series, and it is also the best time to re-enter the Western market.
That’s right-Shin Megami Tensei 3 Nocturne is a classic of all time. This is a cold fist. It has not become mainstream like Persona, but it is exactly the same as its PS2 contemporaries in P3 and P4, but Nocturne and the main SMT series differentiate itself from those games in interesting ways.
Persona is closely related to life, supernatural phenomena are integrated into daily life, and are generally exaggerated in real life and become a distinct focus. Nocturne is actually the opposite: your character Demi the Demon wakes up in an apocalyptic world where the devil is basically the only ally he can rely on. There are very few human survivors, they are far apart, and unity is still far away.
Demons are the core of the action. The Demi Lord can recruit, fuse and generally manipulate demons to establish combat options, and then play a role in a turn-based manner. At first glance, it may seem traditional, but in fact it has a greater advantage. With the help of the Press-Turn system, you can proceed or destroy any risk/reward mechanism encountered to reach a depth level.
The challenge of combat is not the norm in today’s accessible JRPG, but I think it was the core part of the game development at the time, good or bad, it is. As an old-fashioned RPG, things such as the strengths and weaknesses of the enemy or buff and debuff skills not only depend on the construction, they are absolutely necessary for survival.
The story that draws you through the battle is powerful, but it is undoubtedly more interesting than the Persona game. It is fair to say that this is a general weird narrative, far from anything that is easy to understand. People often feel that translations that have been polished and improved to remake the release are trying their best to keep up with the concepts that are just thrown away. Having said that, this narrative still has a lot to think about. The story eventually evolved into a philosophical debate, in which players are forced to choose a mentality to suit themselves, thus obtaining one of the multiple endings of the nocturne. If the narrative of this game does not affect its success, then this game is not a classic. Although weird and unique, SMT3 does it.
and so. Well, the game is great. What about remaking it? Well, this is the least exciting purpose of bargaining. You better describe it as the original HD port rather than the HD remaster. Sega and Atlus seem to have tried their best, but in the end they are faced with an old game that cannot be changed too much without creating a lot of work. The result was a decent reissue after compromise.
The biggest and most obvious trade-off is the frame rate. No matter which device you play the game on, this 20-year-old game will not have a speed of more than 30 frames per second. Of course, even with laptops, most machines will shatter this game now-but the maximum locked frame rate is 30fps. Non-real-time cinematics are still definitely the standard definition with a letter box, probably because the source file is missing. There is another problem with over-compressed sound-although on PC, the modifier has managed to release a patch for this.
From the outside, this is a crisp and beautiful thing. However, we are not in the area of Nier Replicant or Mass Effect complete model and texture replacement. This is the same game presented at a higher resolution-but the artistic style of Nocturne is actually very suitable for HD presentations. It looks really good-better than most games of this era.
In other places, SMT3 has been cleverly adjusted and adjusted to make it more enjoyable to play. There are multiple changes and additions to simplify some of the frustrating processes in the original game, and there are some DLC options to restore Dante’s cameo, provide alternative music tracks, and even add additional maps that can be used for grinding. There is also a free DLC, which adds a simple difficulty, which is very popular for those who really can’t get along with the cruel nature of the original-although I strongly recommend you to play it as much as possible.
This is HD Remaster, and you should invest in it with clear expectations. Like I said, it is more like an HD port than a real remaster, and with this in mind and realized that when the game is released in the full version of the DLC, the price is quite high. However, this is also a high-quality player that can play all timers, which cannot be underestimated. However, value-conscious people may want to wait for the sale.
In addition, it also has a DLC add-on program, which contains Dante from the Devil May Cry series. All kinds of not to love?
Shin Megami Tensei 3: Nocturne HD remake is now available on PC, PS4 and Switch. Tested version: PC, with code provided by the publisher.
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