With the Multi: Playcon, Snakebyte offers a controller double pack for the switch. The killer argument: the price. Apart from that, the controllers are only able to convince to a limited extent.
The Switch is the couch multiplayer console par excellence. But if more than two players want to gamble together, the purchase of new controllers can be quite expensive. Snakebyte is not the last and not the first manufacturer to offer its own mini controller for the switch.
<a href = "https://img.gameswelt.de/public/images/202001/9187dbc8806ee58c7ef34c35c108cc50.jpg" data-title = "Snakebyte Multi: Playcon picture 1
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The Multi: Playcon set attracts with a price of just under 35 euros. For this you get two controllers, optionally in blue and orange or two shades of gray. Otherwise you only get a single original Joy-Con for the same money. But it also offers more sophisticated features such as HD rumble, motion sensors or the IR camera. If you hold the Multi: Playcon in your hands, you will notice that the small gamepad looks ergonomic, but also clunkier and less valuable.
The analog stick is so bomb-proof in the Multi: Playcon that noticeably more force has to be used to move it. Very nuanced directions are somewhat difficult, but you get used to the higher resistance. The small gamepads offer crisp pressure points on all keys.
Depending on the game unusable
Some of the features like the IR camera or motion control are of course not necessary for every game. However, some titles cannot be played with the Snakebyte Multi: Playcon. Popular examples are Super Mario Party or 1-2-Switch. Apart from these rather special areas of application, it is difficult depending on the game to make a recommendation to the Multi: Playcon.
<a href = "https://img.gameswelt.de/public/images/202001/f7b66b378a41a9f56f615ee8cc118d89.jpg" data-title = "Snakebyte Multi: Playcon picture 1
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The titles Super Smash Bros. Ultimate and Mario Kart 8 Deluxe suggested on the packaging are almost unplayable with the Snakebyte gamepads. The reason for this is enormous input delays. Together with the resistance of the analog stick, maneuvers quickly turn into a challenge, even in simpler curves. It is clear that the chances of winning in Super Smash Bros. or in general in games in which responsiveness and precise inputs are important are rather slim.