Sony Announces Project Leonardo Accessible Controller

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Sony Announces Project Leonardo Accessible Controller

accessible, announces, Controller, Leonardo, project, Sony

Sony announced leonardo plan: A highly customizable controller designed to expand the accessibility of the PS5 and open the door for people with many disabilities to play games longer and more comfortably.

Its key features include highly customizable physical components and software, as well as collaboration options with other devices, so gamers can set up their controllers in a unique way that works best for them.

You can watch the Project Leonardo announcement trailer here!

Starting with physical customization, Project Leonardo allows you to swap out the analog stick caps and buttons on each controller, and replace those buttons with alternatives of different sizes, making the experience more comfortable for players.

In terms of software customization, the new controller offers a plethora of button mapping options, including the ability to map the same function to different buttons, or even map multiple functions (such as R1 and R2) to the same button. These custom configurations can be saved to configuration files, allowing you to switch between them depending on the game/player.

Plus, you can pair the Project Leonardo controller with other devices, like the standard PS5 Duelsence pad. This allows those who feel comfortable doing so to mix and match their equipment, which is something gamers have been doing on PC for years. It’s finally available on PS5 which is great news for those who need it.

Finally, the Project Leonardo features a 3.5mm Aux port, so external switches and third-party accessories can be integrated into your setup, further expanding the number of devices you can pair with the controller.

As a result, Morimoto, head of the design team involved with Project Leonardo, said: “Since players can customize Project Leonardo to suit their needs, there is no one ‘right’ form factor. We want to give them the ability to create their own configuration.” There is flexibility to accept combinations of accessibility accessories to create a unique aesthetic. I’m excited that the design will be done in collaboration with the player, rather than presenting them with a single form factor.”


What do you think of the Project Leonardo controller? Do you think it looks better than Microsoft’s Xbox Adaptive Controller? Let us know below!

For more articles on accessibility, check out our articles on accessibility options for God of War: Ragnarok, and accessibility options for The Last of Us: Part 1!

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