You might think of the worst thing about SWOTS-uh, what a terrible acronym! It’s like the liver being thrown out-it becomes the organ itself. They are really cruel. See how they spin, sparkle and pixelate in your cargo compartment; bleached neon veins and ventricles beating under your cursor. They look fresh and sadly antique, as if they were picked from the furry elves in the Black Isle Fallout game. The tab-based interface is also very scary: relics of the MS-DOS command line era, dotted Macintosh textures and CyberTM wireframes, which are projected into the distant, nightmare future in some way, one you can only The future learned through brief messages comes from your customers, some of which are bleeding. But so far, the scariest part of the space warlord organ trading simulator is the music.
Does the original sound have a taste? If so, this one exudes the smell of Adela, formaldehyde, old pizza and a few old sweats, plus a variety of other uninvented or discovered aromas, I hope it never will. No, I will not link to Youtube videos. You don’t want these things to appear in your game history. The score has nowhere to escape, but you are the safest in the cargo hold of the ship: here, the reserve track becomes a kind of echo, a brisk sound of sadness, suggesting long and lonely weeks at the helm, except for companionship, only freezing Kidneys.
Switch to the stock market tab, and the beat will become itchy, fuzzy, obscene and obscene, stimulating your heart rate and stimulating your flight reflex. The worst part, however, is the theme that plays when you press the trade button and start a new day in the Meat Fair: Cheeky improvisation, Zelda treasure box music on the Satan Synthesizer. Good luck hunting, interstellar viscera hawker! The Milky Way is your gallbladder. Do you have the courage and vision to earn a million points? If not, don’t worry-the heart and lungs will do the job equally effectively.
For all the anatomical details, this is a simple enough simulation: accept requests from buyer tabs, some of which are time sensitive; buy organs from market feed; hand over them through the completion tab. Each trading day lasts for two minutes, and you cannot assess the size of the product in advance, so you need to be fast. The biggest headache is market feed. Organs of different rarity, freshness, and size are constantly being added to it, and they are constantly being acquired by competitors with their own expertise and decisiveness or dexterity. You must also worry about having enough space in your container where the organs will slowly decay and depreciate; some non-human species will leak corrosive liquids and steal your slots until you spend money on repairs. You can buy larger hulls, including ships with freezers, to keep these nerve bundles particularly brittle. But in the short term, you may wish to use the human soul’s recovery capabilities, which will increase the condition of any directly adjacent organs. Really, before playing SWOTS, you need to know that human souls are classified as organs.
The more you trade, the higher your reputation, which will slowly unlock more valuable non-human organs for trading. The higher your reputation, the more you begin to ignore individual buyers and tend to cultivate and sell organs on the stock market. You can buy stocks in specific institutions: the price will be affected by your behavior on each trading day, but it may also be affected by random narrative events, such as an unexpectedly eye-catching funeral home. More exotic meat requires more careful handling. For example, some organs will eat other organs. Try not to store them for a long time.
Your competitors are doing their best to ruin everything for you; you can read their profile on the Trader tab before starting each day. The person that every SWOTS player hates is Chad Shakespeare, a smiling canine tycoon who has vulture eyes on the Mythical Liver. Part of your dislike for him stems from knowing that he has cash to burn and treating the whole thing as a sport, even though this may take the role more seriously than I do. But your biggest opponent is the interface, which has been carefully and carefully designed and is not suitable for use.
Lead developer Xalavier Nelson Junior owns Long talk About the art of structuring gaming experiences around friction and abrasiveness. In this regard, SWOTS is a master class. Organ feeding is a roller coaster of frustration, a rolling anxiety disorder suitable for your professional obscenity. It’s common to accidentally buy the wrong item, because between scrolling to something and clicking on it, the feed is refreshed. It is routine for another trader to snipe a high-value organ from under your thumb (you can at least see which items they are checking).
I often forget that I don’t have enough space to put more products, and click crazy for a few seconds on the unresponsive purchase button. It is impossible to view the market, your cargo hold, and the request screen at the same time, which will create further panic when you browse the garbled bulletin and arrange your stomach for optimal adjustment, always realizing that high-quality meat may be squeezed out of your fingers . Therefore, you are looking for ways to speed up your response-for example, to decipher organ barcodes instead of wasting time clicking the “check” button. You also learned to cheat, and when you need more time to think, pay other traders to ask for leave.
In all this chaos, a story with multiple endings is advanced by accepting commissions from the golden frame. The universe gradually introduced itself. There is a saying that is a never-ending war: Many of your regular customers are soldiers on the front lines. There are pop-up scams—a strange relief because time pauses when you read them—and predatory mentor characters. There is a chance to keep it well, at least on the surface: a penniless buyer needs materials from the organ cloning farm, which might bankrupt you. Your character also has a dark past, but I think most people who make a living selling alien viscera do. Some of your buyers know it. You can bribe them to stay quiet, or look at what lurks deep in the maggot cave. Provided, that is, you can find time to add plot clues while arguing with Chad Shakespeare.
The prerequisite for enjoying SWOTS is to understand that you don’t really want to enjoy the game, or even that you are not particularly good at it. The sale of organs is a vicious business, do you believe it? This is not one of the capitalist ironies that turn a terrible reality into a guilty pleasure. This is a very unpleasant job, no matter what it asks you to do or how it forces you to do it. When you are allowed to digest it, writing can be very interesting: for example, the progress screen records your play time through the number of breaths you take, for example, to trigger a deep, unwelcome reflection on your own, heart-beating corpse . But humor is unsmiling, mixed with fanaticism, and is based on the feeling that everyone and every body is hopeless in this flying universe. It is possible to become addicted, master the stock market and watch the points roll in, but there is always an overwhelming consciousness that you are hurting yourself.