Oh no, Helldivers 2 players are asking Arrowhead to consider changing the game a bit to make it easier to get some super samples for those who can’t handle the challenges of higher difficulty combat. To be fair, the idea of converting large amounts of resources into other resources seems to be going well so far.
This isn’t the first time the way a game hands out rewards – or more importantly what people have to go through to get what they want – has been the focus of community discussion. Remember the whole agriculture debate? Does it feel like it happened about ten years ago and now we’re at the point where mecha riding is becoming a thing and people are slowly not causing a fuss about balance?
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Well, now a user on the Helldivers 2 subreddit has hacked into Photoshop (other image editing software is also available) and simulated a feature that they and many of their peers seem to think would be a welcome addition to the game. It’s simple – let people pay through a requisition to convert a certain amount of a rare resource (such as a common sample) into a rare resource. Also, they use the word “process” twice in one sentence in their model, but we’ll forgive them.
The reason they asked Arrowhead to add this feature is equally simple and very relevant: “Because some of us aren’t good enough at the game to even beat [a] 7+ [difficulty mission in order] Get Super Sample”. Basically, you don’t have to be forced to accept a higher difficulty than they want or risk pissing off people who play higher level challenges at home, and you can stick to what you’re doing. It’s comfortable , never miss a thing.
Interestingly, it seems a lot of people even want the feature to be more than just that, with the original post suggesting being able to turn super samples into medals, and some people who responded to it asking for the ability to turn super samples into medals into regular ones, To avoid having to stop playing only higher difficulties.
While I generally support the idea of people being able to play the game however they like, it does seem like it might prevent some of the fun interactions that could come from mixing players of different skill levels together. How are newbies supposed to be inspired if they can’t see someone sinking an island with mechs and/or enough firepower to wipe out an entire enemy army, eh?
As several people in the thread have suggested, perhaps distributing the different resources more evenly across different difficulty levels could be an alternative answer here, although that obviously comes with the caveat that it might make things shaky early on It’s too easy to get caught up in the game’s progression.
Whatever you think is the solution for people who have too much of one thing and not enough of others, be sure to check out the rest of our coverage of Helldiver 2’s latest update.