Assistance with testing : Nintendo switch
languages : French, German, Italian, Japanese, Polish, Russian, Spanish, English and Simplified Chinese.
style : Strategy, turn-based tactics, tactical RPG
developer : CookieByte entertainment and Monster couch (to continue Switching)
diteur : Everything in it! Games
Release date : August 13, 2021
price : 19.99 dollars
Test condition : Version 1.14 then in 1.15, in portable mode, 27 inch PC monitor, 1080P TV and 4K TV.
Fort triumph tells us the story of a small group of adventurers who want to earn more luck / fame, so they look for maximum profits no matter who published them. They will often amass more trouble than wealth and be the puppets of dark individuals. But it’s up to you to find out.
To start this test, here is the main home screen with the single player campaign selections, skirmishes and multiplayer where it will be the hardest to find the seven differences. The possibility to load a certain save state or the option above to continue with your last save state. There is of course a choice of parameters and the credits of the production as well as the people who sponsored the game (and there are many).
The game has a lot in common with the series Heroes of power and magic (The third is the best.) The area to explore the territory is covered by a thick fog that reveals itself as the advance progresses. This is useful for anticipating the movement of his opponents, who are very aggressive, leaving little time between each of their defeats to return to the attack and move towards your resources almost every time your city is well defended (this applies to easy and normal mode).
These resources will be an essential element in developing your city, upgrading your equipment, and recruiting characters that may be of a different race depending on the city type. They are of the beet plantation type that give 125 gold coins and magical distilleries that add a point of magic to each of your moves while they are in your possession.
Just like in Heroes of power and magic, there are different types of cities that can be conquered. During your enslaved game, you can only choose the human faction. During the game it is possible to conquer cities of different races, then recruit them or encounter multiple choice events, with the possibility of having objects or a character of another race to join your party.
Speaking of characters, they have the ability to move around 2D terrain and quickly visualize their maximum movement. It is possible to check out every interesting element along the way, such as the type of monsters, their levels, as well as the difficulty of the fights. It is possible to see a comparison with your team. The higher the number of skulls, the more difficult the fight becomes. If only half a skull is filled, an automatic combat function can be triggered, which saves time and gains experience.
Otherwise (either because the opponent is powerful enough or for scanned passages) a fight is triggered on a randomly generated terrain and the game runs through a turn-based system all in 3D. During these fights it is possible to employ various tactics, often easy entry and management once the level of difficulty is increased. Our characters have several talents (active or passive) available, their number and performance (as well as a reduction in cooldown times) increase as we level up and spend talent points.
Active talents that target enemies and backgrounds, like a tornado for the magician, a grappling hook for the archer, or a shoe for the paladin and barbarian. You have the ability to move an enemy further away from you, or, more interestingly, push a rock, tree, pillar, or other landscape to stun and d amage them.
This feature will be an essential element of the game during your battles, as you can think of multiple combinations as long as the terrain is suitable. For example, an enemy is placed behind a small rock and a tree behind him. If you throw a grapple at the enemy, it will bump into them and move back towards the tree knocking them over and taking multiple damage in that pile. In the case of the mage, as well as the paladin and the barbarian, it is necessary to point the rock towards the enemy to achieve the same effect. However, the paladin and barbarian should be careful when the enemy ricochets and comes towards you, they can run into the decorative element in front of you and you too will be stunned (which sometimes happens to me). There are also more advanced combinations by placing a paladin or a barbarian near an enemy, which gives an extra blow in the passage. Depending on the shape of the terrain, it will sometimes be possible to play dominoes with the enemies and the landscape, which is often fun and the fights vary. Placing your paladin or barbarian near an enemy also allows an attack of opportunity if that enemy moves to break away.
Often, light enemies tend to offer themselves to you without seeking protection, and they tend to be less successful on hit rolls and the damage is less. When playing in normal mode, the music is no longer the same, opponents position themselves correctly, use their skills well, and have better hit rolls and more damage. Usually and beyond, the first few battles will be just as important as the decisions for the city, as the enemy won’t be long in coming to say hello. I say essential because it is possible to choose between permanent death or buying back your character through the city for a sum that increases according to your level (1000 coins for level 10). Losing a character can slow you down while you wait for the sum to leave all the ground to level up, taking valuable items and resources for the enemy, which can quickly nullify your game.
It’s better to have multiple backups on hand, be it before a fight or a decision that can turn out to be both positive and negative after the rest of the game.
The game consists of three chapters with several different exploration environments, such as the meadow, caves or crypts. The goal will be to travel to different locations on the ground to finally conquer a city and advance to the next level. It takes a little less than ten hours in easy to complete the game and fourteen days or more to increase the difficulty. It might seem short, but it quickly gets a feeling of tiredness / repetition just to inflate the playtime.
The campaign mainly serves as a great Scnaris tutorial before switching to skirmish and multiplayer modes.
These two modes are really very similar, so all backups are in the name of skirmish mode and wonder what the differences are. They offer games for up to eight human players or bots or alone without opponents in order to have the entire playing field to yourself. You can play in teams, choose your colors and your faction, four of which are: humans, living dead, ogres and goblins. The number of cities, a maximum of eight. There are three playgrounds with the choice of the meadow, the cave or the crypt. It is possible to activate the permanent death as well as the difficulty level of the legendary simple AI to the maximum or not. As with the single player campaign, the map is generated randomly. Multi mode is local on a single console. There really is a lot to do.
The music is pleasant to hear, and during a Scnaris fight, its interruptions often indicate the end of a confrontation, which makes it possible to replace one’s characters more quietly or to pick up items from the corpse of our enemies and then move on to the next fight.
The menus are simple and easy to understand, except for a small complaint when selecting a talent, a description will appear and can often obstruct your view of the place you are trying to touch.
In portable mode, the text size is so small that you have to take out a magnifying glass, which is a shame.
For me the biggest mistake in the game in the version Switching (Portage performed by Monster couch for this version) it is the graphics that are not only the most successful, but also give the impression of a game of the times Windows Millennium Where Dream cast/PS2 for consoles. There are sometimes times when the game becomes blurry for a few moments, which is often confusing. Worse still, sometimes the game hangs either for a very long time (6-10 minutes) or entirely during the opponent’s round.
Point important, just before the test was released, an update was released that passed the game, which was 1.14 in 1.15, and corrects some technical issues (details below). Unfortunately, it doesn’t solve all worries like the fact that the controller has stopped responding. Enemies’ reaction time during their turn is shorter, but it may take a little longer to speed enemies up via options. The game still goes by for a moment in the blur mode. Always think of multiple backups just in case.
Content of the fixes of the Day One patch (1.15):
– User interface too small and difficult to read
– First mission way too difficult.
– Some spells that work on yourself will not work properly
– Freezes during battles where players can move the camera and access the menu without being able to perform other actions
– AI thinks too long during fights
– Players cannot change group members on the world map
After that, the dialogues are really good (with a few flaws just like this test) between humor, parody or cynicism, as well as the various mechanics / gameplay combinations that are enjoyable enough for all people who like this type of game and put you off you have a Pc, on PS4 or a Xbox One It can be more interesting to choose these supports.
My opinion is me
who is addressed Fort triumph execution Switching ?
– those who like turn-based games with resource management.
– those who want to play this game at home or anywhere.
– those who give priority to game mechanics at the expense of the visual.
– those who are looking for such a game without turning themselves upside down.
– Those looking for a playable game with people and / or bots on site.
who does not respond Fort triumph execution Switching ?
– those who have no patience.
– those who are looking for a long tactical RPG game.
– those who want neat environment and graphics.
– those who are looking for a complex game with immense possibilities.
– those looking for a playable game with humans and / or online bots.
Test performed by Ferio