Whether you instantly cast a spell on Persona 5 with its thundering arrival in 2016, or were wisely patient up to the very localized Royal version, the most amazing J-RPG of the past few years is sure to be remembered, but not only.
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Poseur, cheeky and enjoying a class like no other, the adventure of the phantom thieves will also benefit from a breathtaking artistic direction, which for good reason quickly enters the common vidoludic culture. But If Atlus continues to benefit from the extraordinary success of this fifth work, the architects hope that success will repeat the feat without moving on.
Amamiya, here we go again
SEGA was not wrong, as Ren Amamiya and the (I assume) de facto Morgana illustrate the last financial report (and winter) of the ex-manufacturer. The opportunity was therefore too good to go back to the box of Persona 5, and so the composer Shoji Meguro (2017 winner of a iGamesNews Award) and the artistic director Shigeroni Soejima had the privilege of having a side dish in the form of a stutter that Makes us hope for other mornings that sing.
As evidence that the painful side of the PlayStation 3 era is now flipped, the well-deserved composer fully embraces his style of not trying to flirt with westerners with a nudge in the ribs:
We put a lot of thought into the concept of Persona 5: the main characters are students who become phantom thieves. So we wanted to portray their youth while staying away from a style that directly suggests thieves. We ended up choosing acid jazz to express the mood of the young phantom thieves and we were delighted with the worldwide success of Persona 5. I think one of the keys to this success with a foreign audience is Japanese culture, which our music conveys throughout the game.
Artistic director (who played the character design role in Persona 5) Shigeroni Soejima also considers it illusory to want a foreign audience side by side and hopes, thanks to the noble style of this visually unforgettable adventure:
While the game was well received overseas, we didn’t design it to appeal to an international audience.because in today’s world we share many values on a global level. Of course, it is very gratifying for a creator to find that a very strong Japanese expressive title is also finding its audience abroad. In the future, I’d like to keep wearing our games by working on their aesthetics so we can compete with other quality titles in other genres.
If the prospect of enjoying a title with an image as loose as Persona 5 obviously excites us, we will probably have to wait a long time before we find out what Father Soejima thinks. Because in the meantime, the highly anticipated Shin Megami Tensei V, which was officially released in October 2017, is still more than discreet. So the rest you think …