I haven’t played more than a few hours with No Rest for the Wicked, but it already feels special, and I wholeheartedly believe that Moon Studios made the right decision by releasing it into Early Access.
Check out the Steam reviews, this might be a bit topical, but I’m not afraid to say: No Rest for the Wicked may very well be the “big update” that Soulslikes (we desperately need to give them a proper name) have been needing for a while. Mainly because it’s both a relentless follower of FromSoftware’s teachings and an isometric action RPG with crafting elements, rather than just another riff on Diablo.
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I’ve only really paid attention to The Evil Dead’s eye-catching trailer, which painted a more traditional look at the game (albeit with unique visuals) than the preview I posted ahead of the big Early Access release. Avoided it unconsciously. The thing is, despite the fixed isometric view and some superficial similarities, I never expected Moon Studios’ post-Ori project to behave like a fast and furious action RPG.
I’ve always had the pleasure of playing an isometric fantasy game with heavy and punchy combat that doesn’t just deliver the thumps through loud and rich sound design and make the controller vibrate like crazy. There’s definitely a hint of Diablo in there (mainly in the aesthetics and sub-sets), but it largely evokes Dark Souls 1 with a completely different perspective and a more eye-popping color palette. 》The feel of the early zone. However, just like Sherif, I’m not a big believer in the bunch of crafting mechanics the game wants you to use.
Wait, can you have a customizable home too? I wasn’t expecting to see anything cool in this game at all. The more you play, the more you realize it moves gently between genres and genres. subgenre, offering more than what they asked for to those players who dare to explore the cursed kingdom left behind by King Harol. I didn’t resonate with everything the game was trying to do, but I don’t think the promotional material (and checking after playing it myself) deceived anyone.
Note that Moon Studios has been very transparent about how they want the early access period to work and how they want to listen to player feedback and implement direct answers quickly, so for all we know, version 1.0 will likely be completely different and rely more heavily on traditional action RPGs side. Seeing as the review scores seem to have stabilized after the first few days, I’m hoping the team can stick with it and ease newcomers into the realm of Evil Dead. in reality
If anything, I’m sad that I can’t team up with friends yet. The world of Evil Dead’s never-ending plague, which also contains several locations filled with unexpected and peaceful beauty, needs to be explored by more people, and perhaps then the crafting mechanics and housing system will make more sense. For now, my main goals are to finish the currently available content, take a ton of awesome screenshots, and maybe run through the Cerim Crucible dungeon a few times.
Even though this is just the beginning of the journey with No Rest for the Wicked, if you enjoy the content within the first few hours then you’ve probably gotten your money’s worth, but my personal advice is to look forward to Moon Studios’ game this one instead Not an uninspired but beautiful Diablo clone. Why do you want that? We already have a lot! Let these people cook.