The best Marvel Snap deck for the mission wins a location with 10 or less power

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The best Marvel Snap deck for the mission wins a location with 10 or less power

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We continue shelling out the best decks to overcome the daily missions of Marvel Snap and today it is the turn of one of those who can choke easily, the one who asks us gain a location with 10 or less power. A challenge that, as you may have already discovered, is not always easy to tackle.

From all the tests I’ve done so far Marvel Snap, and the endless number of different decks that I have already tested, this collection of cards that you will find below has turned out to be the most useful and efficient of all. In addition, it does not have any mystery when playing it.

The best Marvel Snap deck to win with 10 or less power

Although our main deck piece is Zabuyou can always try with Psylocke to give you a little help if you still have not been able to get hold of one of the last great stars of the meta of Marvel Snap. In any case, this is not about bursting the table with cards, so don’t despair.

Our objective with this deck is to let the opponent know that we are going to draw for two placements leaving one free for the end in which to play a Namor, Typhoid Mary, Helicarrier or any other letter that you leave us at 10 or less power at that location.

If the bait has worked, and it is something that we will see before playing the last turn, the challenge, not necessarily the game, is already ours. If not, we still have several cards that can help us complete it.

Our two main allies to achieve this deception are Warpath y Jessica Jones. The first drops that we are only going to work the game in two locations and, together with the second, both create an urgency in that location due to the immense amount of power that can end up being generated there. They invite the opponent to bet big there to be able to turn it around.

10 or less Marvel Snap

The same goes for the combo Ghost Rider y Lady Sifwhich in two turns can leave you a location with 17 points, making the opponent want to turn that situation around. Jubileethought to scratch the theft of Zabu If we still don’t have it in hand, it can also be used for the same purpose if we are lucky by placing one of the tochas on the table.

Before going to the last turn we also have the option of Doctor Octopus which, hopefully, can end up blocking the opponent’s location with random cards that will not give him to play strategies in the last turn or, if we are even luckier, automatically close the challenge by staying above him in that location with 10 or less of power.

Con Shang-Chi focused on making us win a location that has been filled with flat cards, the end of the game focuses on breaking the bait of Warpath placing in the last location that we had free one of the cards that leave us close to 10. The ideal would be to pull Helicarrier o Namorbut we can also use the America Chavez that we just stole.

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