Back 4 Blood’s card system is the creator of unlimited opportunities.
This week, we have the opportunity to play the upcoming beta 4 blood back Before the first public meeting starting today, pre-order players and players with early access codes.
Back 4 Blood is a classic-style cooperative zombie shooting game from Turtle Rock Studios, it is the innovator behind all this. It doesn’t make sense to compare its different components with Left 4 Dead’s-Turtle Rock’s claim to fame, so I won’t. Instead, I want to focus on what makes it a truly outstanding co-op game in a sea of everything that is full of on-site service obsessed co-ops.
The idea of Back 4 Blood has always been what I want to play. I got my first chance in alpha. Although several parts of it were in the early stages of development at the time, I was attracted by the core loop of the game and was enough to look forward to the release. It is now clear that after playing the beta version, Back 4 Blood is in much better condition.
This is reflected in several aspects. First of all, it is a properly enriched package with more weapons, better map diversity, and a meta game in the form of a central area where you can invest the currency you earn. All these different systems are integrated into the game’s deck building mechanism. This sounds more troublesome than it actually is, and I can tell you that it’s much easier to wrap my head around here compared to alpha.
Cards are essentially modifiers. Some are played by players-benefits-others-challenges-played by the game director. At the beginning of the game, each player can randomly choose a card from the deck they bring. Unless otherwise specified, cards are only suitable for your character, so you can usually use them to supplement your deficiencies. You will encounter cards in the level itself, whether it is dropped randomly or buy them directly with the copper you collect in your adventure.You can also invest in different currencies to get more cards in the center-all of these help you expand your deck, and you really need More than one
There are four types of cards. As your library grows, you will soon realize that you can’t put everything on one deck. This is where these different categories come into play. I didn’t really start to appreciate this system until I played it a few times. Initially, I chose a small gain that is generally useful. Such as 10% stamina increase, faster healing animation, etc. However, over time, it became clear that specialized decks could create their own mini-game styles in larger games.
Back 4 Blood does not have a traditional curriculum, even though its various roles have unique privileges. But to really create a course, you need a deck of cards that suits the style of play you are after. For example, you can really hone the role of a therapist, you can highlight selected scouts for your team, or various key figures that can improve weakness and damage.
You can play cards at the beginning of the game and in the middle of the map in the safe room as you move forward. Don’t miss the latecomers. They can play cards for the current stage or for those who missed. When you see the cards that AI plays against you every time, things become more interesting, which seems to be to make your new gifts obsolete. Of course, it’s not always black and white. Artificial intelligence usually plays cards, forcing you to change your approach instead of directly responding to your play.
You will see that the modifier makes groups of crows around the level come in groups, which makes exploration more risky because you have to avoid them more often, otherwise it may trigger groups in every corner . Other cards will darken the environment, fill it with mist, or trigger events such as forcing you to fight wandering tribes over things you usually have to deal with.
AI can even adjust the behavior of some special zombies, insert more sturdier or more professional variants, and actually press the button. I have also encountered cards that trigger time-limited challenges. These cards provide generous rewards for clearing them and add another layer to your strategy.
There is huge potential for interaction between your own cards, your teammates’ cards, and any cards the AI is fighting against. There are so many rotating plates at any given moment. Maybe you got the weapon you wanted but didn’t have good accessories, or you encountered a card that tempted you to change your method to try to get rewards and failed. Maybe these are not important, because AI decided to play a particularly tough card against the team, forcing you to abandon your plan and fight the new normal.
The brilliance of Back 4 Blood lies in its flexibility to rotate these plates. When your running goes through these different twists and turns, it really shines, always proving that no running is truly predictable or completely safe.
Back 4 Blood will be available on PC, PS4, PS5, Xbox One and Xbox Series X/S on October 12.
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