Gaming News The day before was a nightmare for developers! They denounce completely crazy working conditions…
Initially promising and added to their Steam wishlist by millions of gamers, The Day Before quickly began to worry everyone. Trailers released and then deleted, aggressive communication, promises of AAA MMOs out of nowhere, generic assets – everything suggested that we had to be careful. And there was no shortage of that.
The day before will only have lived for a few days
Presented as the most anticipated game on Steam, The Day Before was nothing more than a shooting star. Launched in Early Access last December 7th with tons of problems, The title is already packaged and its servers have been blocked. Just four days after its release and several hundred thousand copies sold, The Day Before was no longer available. The refund was gradually made by the publisher The studio simply closed its doors
Unfortunately, The Day Before failed financially and we no longer have enough money to continue. All revenue generated will be used to pay off our debts to our partners. We have invested all our strength, resources and hours in the development (…). We really wanted to release updates to realize the game’s full potential, but unfortunately we don’t have the money to continue. It is important to clarify that we did not take any money from the public during development (…), the studio explained shortly after launch.
In a recent blog post, studio representatives have resurfaced to denounce an unjustified hate campaign against the game of “bloggers”, that the title was developed with passion and honesty or that Dr. Disrepec liked the game and that’s why this everything else is just a desire to do harm. Good. Nevertheless, GameStar (Webedia) and Game Two (YouTube) conducted their investigations and found out new details on how the development is carried out
More than chaotic development conditions
Sixteen people from the studio and seven employees from the Mytona publishing house ensured an ultra-chaotic development constant transformations and shifts, whims of management, disastrous personnel management and even Fines related to a performance appraisal. The Day Before reportedly started out as a small, cartoon-style survival game with zombies and some multiplayer options, but reports say it’s Brothers Eduard and Aysen Gotovtsevthe co-founders, came regularly and raved about a recently played song and New mechanics need to be added.
Another source states that the objectives changed almost daily and that a designer found out “through the trailers” that the game was intended to be an MMO. The result of the investigation also suggests this deleted video praising working conditions at FNTASTIC, what the developers saw and wondered “Where was this magical society?
The employees were also allegedly monitored via a special internal messaging system, and a witness states that this was also the case begging for a break to wash and eat while others say they never worked less than 16 hours a day. On the gaming side, only five testers would have worked, so four, because one of them missed a bug and then flushed it out by a supervisor. Let’s also mention this other witness who claims to have been involved in The Day Before, and who it may have been fired because he wasn’t fast enough and to highlight the risks involved in releasing such a game.