^Stay tuned for lots of ads for QHD footage and our thoughts after the beta.
into the same crowded market that includes behemoths like this destiny and war frameand corpses of high-profile failures, such as National anthem, must be a daunting prospect.But Korean developer Nexon did it anyway, and the result is first descendantan extremely “game of this kind” attempt that seems to fuse elements from every genre of its contemporaries into a kind of gloop.
And, look, gloop isn’t necessarily a bad thing, right? Everyone loves gloop. custard sauce. Rice pudding. Angel joy. Dessert metaphors aside, the thing about First Descent is that it feels almost radical: intended, almost, to exist as the mathematical average of all other games, rather than actively trying to carve out its own niche .
Hey, it might just work. People love what they love, and if it allows them to have more fun in a new environment without all the community factions and the endless baggage of expansion that makes other games very intimidating for newbies, then this It could be a niche market in itself. If nothing else, the product value is solid, take full advantage of Unreal Engine 5 to stimulate your optic nerve with more pixel-shaded polygons than they are.