It may be that for some time now the concept that we all had of Cuarto Milenio and derivative programs has changed drastically, but for anyone who has gone to sleep terrified by what they had just heard on TV or the radio, the idea of the X-files of Europe will always have a little hole in our memory.
Iberia file gets rid of everything that has perverted the idea in recent years to focus on that and only that, the most original cases of national fantasy and terror to invite us to solve cases such as the girl on the curve, the faces of Bélmez or the psychophonies of Belchite.
The card game about the most famous mysteries of Europe
Having followed the work of Tomás Jr. for some time now, whose name may not sound familiar to you but surely you have come across some of his work -without going any further than the logo of the podcast Aquí hay dragones- when he announced that he was collaborating with a Verkami project on the Hidden EuropeI jumped headlong for him.
The game, a compilation of 150 cards, a dice and some help tokens, is far from being the great revolution of the genre and, in fact, in any other scenario I would even dare to say that something simple is done, but the fun, as you may have already guessed, it is not exactly there.
Solve well-known cases of the paranormallo alienthe conspiranoia and the cryptozoologyis really the great asset of a proposal that, as the cards progress, begins to bring back memories of programs heard or messages in forums from the late 90s that you thought were already completely forgotten.
I don’t comb gray hair for obvious reasons, but peeking into those mysteries that called my attention so much in my adolescence from the perspective that time and maturity gives you has been quite an experience. Now it is hard to believe that I spent weeks looking for information about the appearance of a prehistoric bird in the middle of Barcelona.
How to play Expediente Iberia
With different letters that show the X-files Like the poltergeist on Almagro street or the Santa Compaña, our goal will be to solve as many cases as possible to score as many points as possible at the end of the game.
To do this we will choose a research group that will give us different perks and we will decide which case we are going to try to solve during the next round. To do this, we must overcome the score required by the case based on playing the cards we have in hand, so that they help or annoy our rivals, and roll a dice that will finish marking our success or failure.
With quite agile games in which we will end up becoming quick to the texts of allies, events and resources that will be played immediately or with permanent aids, it will be rare for the game to last beyond the hour of play.
If at some point in your life you have gone through that phase of staying up late listening to the radio, or you remember with more affection than fear the stories about ghosts from deep Europe that your grandmother told you, surely you Iberia file It ends up making you smile.