The mode to play with friends in Marvel Snap It is finally between us. The wait has been long and I can already paint the faces of all the friends of iGamesNews with my collection of decks (I’m still undefeated, by the way), but give a pat on the back to Marvel Snap for what it has given us is far from what the game deserves.
It might work for me as an initial test. As a kind of beta of a much more complex system that will grow and improve over time. Like a patch, come on. But I do not see any intention here to highlight that this is a first version and that there is still a lot to do, so my opinion on what has been tested since yesterday in Marvel Snap must inevitably go that way.
In the antipodes of a good user experience
At the gates of flying cars. On the landing of the future marked by acrobat robots, cloud gaming and an artificial intelligence that does your homework, Marvel Snap
Not a way like Nintendo with a unique key, no, it already seems to me something from the Pleistocene. It’s even more twisted, slow and boring. An idea that is far, far away from the success of the game and the more than likely mountain of money that they have managed to amass in recent months. It is, at least, from the Holocene (what comes before the Pleistocene, and yes, I have looked it up on Wikipedia)
The worst thing is not that you have to go through three different screens, one of them with a single button that clearly could have been saved. It is also that the system requires us to create or enter a new code every time we want to play with someone.
Let’s have fun because beating a friend up with crazy combos is always good news, and the system of fighting with cubes to take life out of the opponent seems like a great twist to the basic mechanics of Marvel Snap. But both what lies ahead and behind that is far from ideal.
You have to create the game, copy the code, move to another application, pass the code to our friend and wait for him to enter to start the game. It is uncomfortable, cumbersome and is in the antipodes of what a good user experience should be. I can’t stand it when someone who has been out of development says “this is wrong, I would do it better”, but the truth is that I keep thinking about it and I can’t think of a way to do it worse.
much to improve
I’m lying, actually I can think of one. We must be grateful to them because at least, to Caesar what belongs to Caesar, the way It works as a thousand wonders. He is solid, the games are played without problems and on a technical level there is nothing to reproach him for. The most difficult, so to speak, is perfectly implemented.
But the rest is far from ideal, and as much as we’re loving the game (Marvel Snap It is easy the game that I have spent the most hours in recent years, and it does not seem that the vice is going to diminish anytime soon), here it is time to pull the ears of your team.
Let me play with friends with a link system that allows me to always have them there. With a privacy system that allows you to mark or unmark when you are available to play and when you want to play your ball without anyone bothering you or receiving notifications. It is online? Want to play? Well, I’ll send you a warning and go inside.
He is also working on a way for this idea that the public has been demanding since the launch of the game to become another way of catching it by the balls. Challenges of your own, special rewards, or something just limited to playing games with friends if you’re concerned with creating a system that people can easily exploit, but something with a face and eyes that does more than just score a box with aview” and assume that your task is ready.
If in single player mode Marvel Snap you make the difficult easy, from creating the best card game in recent years to hitting the key in a multi-path progression system that always has you hooked on something else, don’t come now and stumble upon the easy thing. Because I love you, I tell you, you still have to give this a couple of turns, Marvel Snap.