Provides a more serious approach to court battles of reversal referees. The great chronicle of reversal referees still provides many colorful characters and unlikely methods, but overall, this is a very different game, no matter how good it is. Bad. Due to the excellent localization of the reversal referee, the setting of “reversal referee” feels like a joke that you have to explain to people: your protagonist Tingbao Ryunosuke should be the ancestor of Phoenix Wright, his original name is Tingbao Ryuichi . The name change embodies a problem, and until recently, it was not uncommon in the Japanese media. It is believed that the cultural connotations of Japanese works may confuse or overwhelm Western audiences unless they are adopted as something else. This is why some Shin Megami Tensei or Yakuza games are not localized.
Localization has made the reversal referee in the west a cultural product of its own, using pun names and references to Western culture to enhance the sense of stupidity, but the great reversal referee is an obvious Japanese duet (some characters are still renamed as extra The pun for kindness). It was set in the Meiji era in Japan or the Victorian era in England, and is of great significance to both countries. I think these two games are comments on that era, rather than a collection of increasingly dramatic court cases.
The circumstances of the first case pushed the hapless Ryunosuke into the limelight, and he suddenly needed to defend himself in court. You will learn all the mechanics of the previous reversal referee game-you listen to the testimony of witnesses and then conduct cross-examination. During the cross-examination, you can ask the witnesses to elaborate on the statement by putting pressure on them, possibly collecting new information in the process. Your court records keep all your current evidence. Once you find a statement that is inconsistent with the evidence, you will yell “No!”
In the beginning, Ryunosuke seldom objected-he started his lawyer career, yelling “Yes!” and awkwardly raised his hand, becoming more and more confident over time. After a tragic incident, he finally completed a high-speed education as a lawyer on a steamship to England, where he met the great consulting detective Herlock Sholmes. In England, the situation is slightly different-the court uses a jury system, which means that Long Zhisuke must persuade the jury and the judge. In terms of gameplay, this idea hasn’t increased too much. In each trial, the jury will unanimously find the defendant guilty, which triggers the final examination. In it, each member of the jury must give a reason for the decision, and you are required to oppose the statements of opposition to each other, so that the jury no longer agrees and the trial can continue.
This is a good idea on paper, but it is always the same and basically only makes every very long case longer. The same is true for cross-examination of multiple witnesses in the stands, an idea inherited from Professor Leiden v. Phoenix Wright. When you put pressure on one witness, another witness may startle or say “Aha!” In the most obvious way to give out inconsistencies, this is a rather awkward way to gather new information .
However, I kind of like the third new element, the dance of Herlock Sholmes. You see, in addition to historical imitations, the great reversal referee game is also an undisguised Sherlock Holmes fan fiction. Several characters in the Arthur Conan Doyle story appeared, and there were many small nods to the original. The greatest of them must be this version of Sherlock Holmes, he was renamed along with several other characters in the localized version, because Doyle Manor still has the rights to some of the remaining Sherlock Holmes stories.
Herlock is a bastard out of nothing, claiming that he has solved the case, but unlike the real Sherlock Holmes, he often gets things wrong. This is where you come in—after Herlock has completed his reasoning, you must correct him. The correction itself is a fairly simple matter, because you look around a small part of the scene and decide between a very limited number of alternatives to the previous evidence Herlock used in his reasoning. But introduction! This is a dance, excellent animation, adding some excellent photography to the previously quite static series, and filling the scene with the real euphoria of cracking the case instead of despair in court.
I think the most important thing is that although “Reverse Referee” games are like reverse referees in many ways, they have different narrative goals, which may disappoint fans of the long-term series. It also provides for those who think of reverse referees. The other option is too silly. The initial reversal referee is not so much in court as it is to show ridiculously overworked villains what is what-once you clap your hands to certain characters, you know they have done it.
The reversal referee is about “how”, not “if,” and how must be spectacular, so that actual game play can be frustrating-hard-to-guess solutions are fun for passive audiences, but for passive audiences The audience is not so many active players. Great reversal referees are more helpful, focusing more on the details of court procedures and justice. Judicial Assistant Susato Mikotoba is always by your side, whether during the investigation or in court, she will provide advice on where to look for clues. Again, I hardly got into trouble because my choices were naturally limited. Crimes are not that absurd. Even if they are a bit exaggerated, your reasoning will naturally progress. I think this is great writing. If you eliminate the impossible, what remains must be the truth, as (S) Holmes said.
This is not a game about court bombings, but a game about the relationship between Japan and the United Kingdom. It is easier to enjoy with a little background knowledge, so… here is some background knowledge: GAA was in the Meiji period The set period, a few years after Brigadier General Perry negotiated the opening of Japan, opened the way for Japan’s diplomatic relations with several Western countries. The imperial Japanese constitution, which is no longer valid, is partly modeled after the British monarchy.
Basically, the Japanese think that Britain is a drug and even try to adopt its colonial model, while Britain is one of the countries that think Japan is largely at a disadvantage because they insist on sticking to some of their own traditions and are indifferent to Christianity. The game depicts a lot of random and cunning racism at the time, and the central conflict that you didn’t hear about until the last few cases. It depicts a group of Japanese people struggling to integrate into this new idea of Japaneseness, and for their own culture. Identity and strongly reject it. This is a different balancing act that may lead to misinterpretation of the game as imperialism, but even today, it is still surprisingly pertinent, in a situation where something is too Japanese to be understood by Westerners and Japan is traded. Japan and the West, bothered by the idea of losing honor, lost to the Western powers during World War II.
All of this is very interesting, although there are many uneven distributions in the two games, especially the two games, mainly through a bunch of less likable characters to portray this conflict. There are a few cases featuring the famous writer Natsume Soseki. When you look at the game from a historical perspective, his addition is very interesting, but he is not the role of the reversal referee that I care about. Although the reversal referee asks you to defend your friends and tell you something about each actor in each case, a lot of it feels irrelevant here. You don’t know much about Ryunosuke, because he only let Herok and Suzu play, and he does feel quite passive-he is not even involved in the big turn of the game. The reversal referee is well-loved for its role. I just hope that its derivative works have more powerful roles.
The Chronicle of the Great Reversal Referee is a lovely bundle, and like many derivative products, it is not as good as the original version that you immediately compare with. In any case, there is a lot to like here: it tries some new things in terms of settings and gameplay, it provides a pleasant reference, and I always like Shu Takumi’s work no matter what he publishes. The historical background may prove a bit of a niche interest for many people, but instead of twisting yourself and telling you it’s like the reversal referee you know and love, or call it a prequel, or a good way to start a series, it’s not, I would rather tell you directly-do you like a good period drama? Have it.