The iconic Rockstar saga wouldn’t be what it is without this GTA episode

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The iconic Rockstar saga wouldn’t be what it is without this GTA episode

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game news The iconic Rockstar saga wouldn’t be what it is without this GTA episode

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Today everyone knows Grand Theft Auto in its current form. But before GTA and Rockstar experienced all the successes of their history, they went through many phases. Today your new installment of JV Legends invites you to return to the history of the game without which one of the most famous video game sagas would no longer exist: GTA 3

It’s early 2000, Rockstar is a development company doing well in the market and competing with its flagship license: Grand Theft Auto. After a first title that was all the rage in 1997 and a second in 1999, the question very quickly arose in the studio: how to renew GTA? At the beginning of the millennium, the task is difficult, the critics are not kind to Grand Theft Auto 2, it is assumed that it does not revolutionize enough. Neither one nor two, Rockstar is back in the kitchen and in less than two they will create a title that will renew GTA, revolutionize video games and take the franchise to new heights. At the beginning of its development, GTA 3 was codenamed… GTA 3D, this name sums up very well the challenge that this new title presented to Rockstar. We had to go from a top-down 2D game to a third-person 3D game. It’s imperative to move on, this is the 2000s, this is the future. So Rockstar needs a new graphics engine. From this point of view we can thank Criterion and its RenderWare engine. The latter allowed developers to animate car crashes, speed, and various vehicle parts. But then there’s one big problem: you need a 3D city to make these vehicles move. But not only, With GTA 3D, Rockstar wants the saga to be synonymous with freedom. You have to be able to shoot while running while getting into a car and stopping to buy items from the store, all with little to no loading time. A miracle that the studio’s young engineers will succeed in reconciling the reading of the disc and the data supported by the machine’s memory, thus allowing the environment in the machine’s field of view to be loaded in a fluid manner player, even in the midst of it a chase or a shootout. To learn more, you can check out JV Legends on GTA 3 available at the top of the article.

The iconic Rockstar saga wouldn't be what it is without this GTA episode The iconic Rockstar saga wouldn't be what it is without this GTA episode

Liberty City is the name of the city in this GTA 3. Freedom will also be the catchphrase for the Rockstar title. The developers will comb every borough of New York, taking a variety of language, customs, and architectural notes to transcribe in Liberty City. We’re talking more than 8000 lines of dialogue! And quests, characters, an atmosphere directly inspired by black films and American series. GTA 3 has a darker, deeper narrative with a transgressive, anti-system tone (thank the Houser brothers for that). Everything seems perfect for a great release throughout 2001, but a major event will force Rockstar to delay the release of its game…September 11th. A title like GTA 3, with its visual and serial violence, will inevitably cause controversy after such an event, so certain elements must be checked. Police cars and fire engines will be rebuilt to be less like those of New York City, destroying planes will be removed as well as piloting flying machines. More innocuous details are also being reviewed, first-person mode is being removed, as are the airbags in the cars and the ability to lower the windows. Check out your new episode of JV Legends available at the top of the article for more information.


An image to save before it even gets corrupted

Have you already been to Darkel? He is a character appearing in GTA 1 and 2 that offered missions where you had to kill as many people as possible. You understand well that after an event like 9/11, these missions can no longer be present in the game and that, just like Darkel’s character, these missions are not present in GTA 3. It must also be clear that this particular game from Rockstar will capture the perverted imagination of the media or the populace to claim that GTA is the cause of violence among young people, or even the cause of all murderous shootings in the United States. Before and after release, GTA 3 has received a lot of criticism for the audio, although Rockstar has always struggled to keep a pact with its audience: Every action has its consequences. Every time a civilian is killed, like when we rob a store, the police are after us. We are made aware that unprovoked violence will inevitably be punished. For more information, see the GTA 3 episode of JV Legends available in autoplay.

The iconic Rockstar saga wouldn't be what it is without this GTA episode The iconic Rockstar saga wouldn't be what it is without this GTA episode

GTA 3 was released on October 26, 2001, in a year of stiff competition from games like Max Payne and Devil May Cry. Nevertheless, the game has made a name for itself with 15 million copies sold in the long term. He revolutionized the genre and coined the term GTA-Like. All other achievements of Grand Theft Auto: San Andreas, Vice City, Episode 4, Episode 5 (and the upcoming Episode 6) are due to the success of GTA 3. For more details, we invite you to watch your new episode of JV Legends just above the article.

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