The Last of Us Part II Co-Director Explains PS5's Huge Change

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The Last of Us Part II Co-Director Explains PS5's Huge Change

Change, CoDirector, explains, huge, part, PS539s


The Last of Us Part II has as its main console the base model of PlayStation 4

We have already been able to know the technical characteristics of playstation 5As well as taking a look at its more technological side with the presentation made by Mark Cerny. Sony has already put the figures on the table, which has given rise to comparisons with Xbox Series X, but has also made developers begin to speak openly about what the new generation means. One of them has been neither more nor less than Kurt Margenau, the co-director of the highly anticipated The Last of Us Part II.

Margenau has been shown very excited about the PS5 SSD hard drive. The speed of this, which doubles that offered by the Microsoft console, aims to be a huge leap for future video games that we see. As explained by the Naughty Dog on Twitter, «The public does not even imagine how big is the leap for game design«. Although it remains to be seen how this difference influences multiplatform games, he considers that it will be something especially advantageous for the first party titles on PlayStation 5: “It is by far the biggest jump I have ever seen in my career. I can not wait".

For avoid speculation On possible developments of Naughty Dog for PS5, or a possible version of TLOU 2 for PlayStation 5, the co-director of this sequel has immediately released another tweet: "Do not, I'm not hinting at anything ND is working on, just speculating based on the numbers ». A way to stop any rumors about the future of the study, although enough to make it clear that they have already seen the hardware, as expected, and that they have probably already raised a project around it.

Will next-gen games be able to take advantage of the PlayStation 5 SSD?

Although we see great enthusiasm on the part of the Naughty Dog, we must be very clear about what the new SSD entails and how we will see it in the next-gen games. It is true that it will allow much faster loads and also show much more detailed elements on screen, but it is something that we will see especially in the first-party games of PlayStation 5. Cross-platform titles may not take advantage of the PS5's SSD, since they would have to design their games with this and XSX in mind.

Given the Xbox Series X hard drive is slower than PlayStation 5Although their CPU and GPU both point to much higher performance, they can't raise their titles to run based on the latter's speeds. Common denominator to avoid mistakes, something that will limit the possibilities in this regard for PS5, although it gives free rein to Sony studios that do want to take advantage of it.



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