We may not know much about The Outer Worlds 2 yet, but a small detail that’s just emerged is that its developer is getting some helpful guidance from Fallout co-creator Tim Cain.
If Starfield doesn’t quite live up to your expectations, you’ll most likely be looking forward to playing Obsidian’s next interstellar RPG, which is due to be released as early as 2021, whenever it comes out. While this may still be a while away, here are some insights into its development.
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Kane, who previously directed The Outer Worlds, revealed in an interview with Rock Paper Shotgun that although he is now semi-retired, he is currently consulting on the sequel, providing some input on level design and backstory. feedback. “They were trying to do something in the sequel that I certainly can’t talk about, but I was drawn to it because it was similar to things I’ve done in the past,” Kane said.
He added: “Sometimes I just say, ‘I’m not going to tell you what to do, but here are some pitfalls. There are some huge chasms in your way here, and you have to get around them.'”
While Cain was understandably tight-lipped about the nature of the development challenges faced by the game’s development team, Cain did reveal that one developer managed to solve an issue that apparently plagued the developers of the original Fallout.
“Not only did I tell him how impressed I was, I found notes from 28 years ago,” Cain said of the solution that looks to help bring together what we’ll see in The Outer Worlds 2 functionality becomes a reality,” I said, “Let me read you a few w ords from a production meeting in July 1995…”
Caine provided some interesting insight into how the Fallout universe’s massive thermonuclear Barney got off the ground late last year, and he also shared his current thoughts on pitching any new projects, saying: “I want to make some games, but either I didn’t think anyone would make them, or I didn’t think I’d be willing to put in the effort to make them.”
If you’re keen on playing a fun sci-fi RPG before The Outer Worlds 2 arrives, you might be happy to know that modders are currently adding usable mechs to Starfield.